Bumping this thread again to announce a new build of ScriptEd 1.50. I have been working on it for a few months to fix bugs and add more features....
Next I will finetune the dialogue editor to allow easier editing of those conditions and actions in player options, also node actions will receive...
Add a whitespace after // and the script should compile fine. like this: // my comment 1. do nothing 2. return and SKIP default
I was unable to reproduce the comments failing to save issue, my test script saved the comments just fine, so steps to reproduce this is needed,...
I'll look into these issues. I recently reinstalled Windows and nowadays I'm using Delphi 10.3 Rio for my development needs. I've been working on...
Here is the new build that I compiled today: https://www.dropbox.com/s/eenl4v8tdntd68z/ScriptEd_1_50-beta-build5-setup.exe?dl=0 Changelog: -...
I'm working on fixing this issue. It happens because the command string contains the keyword Attachee so the parser gets confused and thinks it's...
I managed to compress it to just 300kb using upx, here it is ahead of the next installer build:...
A commandline compiler is coming up in the next build, I'm currently optimizing it for smaller executable file size, I'm also going to add a mass...
So this is another long break of not posting here, almost 10 years has passed since I started my ScriptEd resurrection project, after a little...
I'm pretty much done with Build 3 now and decided to upload the installer. http://de01.rackglobal.com/~djunique/fi ... -setup.exe There's...
Looks like I'll have to wait until next week to release the new build as I need to get going soon and I'm not confident about putting up build 3...
With the upcoming build 3 it will be really easy to distribute new scripts thanks to the newly added helper script manager. Since I'll be...
I just can't seem to keep away from working on this program. I've been doing a huge amount of fixes and additions, mostly more control over the...
No problems with gamebook.mes here, tried with the currently released 1.50-beta build 2 and my development build number 3. I tried both...
Yeah, I did make datbuilder and I still actually have the dat handling functions unit intact (but not the GUI source). The problem I'm having...
Next update will be coming up soon... Lots of fixes once again and new additions as well. This will be 1.50-beta build 3. A few to mention:...
These kind of errors are difficult to troubleshoot with that little information. It tries to open Arcanum3.dat but something is wrong with the...
It's not exactly the final version of 1.50 yet but go right ahead. List of things still to do are: documentation (help file), some additional...
OK, after 1 and half days of coding and debugging and almost going insane, here's the next build... I need a break now :D...
Separate names with a comma.