All with different skills, looks ET... This is a lot of variety. If Troika does things right (and I'm betting they will) it will really be seven totally different ways to progress through the game. Is that good enough for even a steep 40$? Sure. Compare this to the other vamp game and you get a BIG DIFFERENCE right there smacking your face. I'm not entirely sure how much freedom there is going to be but, there are clans more and less brutal. This is sort of like starting alignment. A style but with a little more spice. What I want to know about more are the dialogue trees. From what I know so far is that it's pretty standard as far as Troika games go. Which means a couple of light years more advanced than most other CRPGs. Freedom? Heck, take out your gun and kill anyone you want. Seems to me like you can play some kind of psycho killing machine. Or a seductive diplomat. What it seems to me is that this is like any other Troika project. Excellent character development, great detail in the setting and hopefully a decent storyline. But because of the multiplayer, and the action based gameplay, this game has a chance to attract the non CRPG masses. This of course has it's positive and unfortunately some negative vibes to it. The game could sell very well, meaning, more money for Troika. The game will attract a high number of l33t speaking kiddies who don't appreciate any depth. But then again is that all that bad? Hell, bring them on! We can educate them here!