I'm about to try my hand at making my first few custom backgrounds, and i would like everyone's opinion of how balanced they are, and on the feasibility of them. Yes I'm aware there are formatting inconsistencies and other errors too. and one free 'like' to anyone that reviews them and can name, specifically, all the references. ->Elf Exclusive<- Ancient Archmagus: As an ancient archmagus, you crafted a powerful and complicated ritual to restore your youth buy changing yourself in to an elf. it worked, but the spell cast you in to a sleep you have only recently awoke from. It wipes all spell knowledge from your mind and your long sleep has left you physically weak and slow and out of touch with the world, but you still have the impressive mental fortitude that went with it, and one of the spell components, Elder Dragon Blood, has bonded with your own blood, giving you superior psychical fortitude as well. due to your focus on prolonging your life you take a significant penalty to subtle actions and anything technology related. Str -4 Dex -4 Con +4 Wil +4 Per -6 all stealth skills -4/4 all tech skills -8/4 ( no specific references here) ->Human Exclusive<- Hexed Sniper A powerful mage attempted to cast a dark mind-warping spell on you, and it worked, leaving you a weak-minded shell of your former self. Eventually he was killed buy a passing adventurer, but his spell lingers still, giving you a massive penalty to your will power. The reason he used you as a sniper was your affinity for guns and your above average physical prowess but many missions without proper medical care have left you horribly disfigured and compromised your immune system. The nature of those missions, however, has given you a slight bonus in 'upper-story' ability's. An Eldrich and painful (the sustaining magic is cut in to you eyes) increases your perception. Due to the nature of the mind altering spell, you also suffer a crippling penalty to your social skills, except persuasion witch was keep useful by use. The only pleasure you were allowed in the mages service was reading the books he has in his tower. Str +1 Dex +1 Con -2 Beu -7 Int +2 Wil -7 Per +2 prowl, lock-picking, pickpocket +2/4 fire arms +4/4 gamble,haggle,heal -6/4 ( no specific references here) ->Unrestricted Race<- Miskatonic Scholar As a scholar you have read many books, too many in fact. Small bits of information have come together and some investigation into them has driven you quite mad. Paranoia and gibbering terror are your constant companions. You have become convinced there are Great Old beings under the sea, and have developed an irrational fear of right angels. You fear being alone but drive off most who come near you. People know you are mad, but the strange ring of truth makes them find you oddly compelling. A somewhat macabre doctor attempted to kill you(so he could revive you, according to him) and the attempted murder gave you a massive scar across your throat. All of this has destroyed your faith in the ephemeral thing known as 'good' and convinced you that we are all insignificant and doomed. You were on your way to an expedition to the south pole when you boarded the airship. dex +1 int +3 per +1 beu -6 persuade +4/4 -10 evil. can not go higher -20 reaction can only have 1 companion (4 references here) ->Unrestricted Race<- Disgruntled Toy-maker As a toy designer you made the company what it was with your magnificent designs. Then on a trumped up complaint, that your new new designs were too drastic, who wouden't want a baby doll with a buzz saw arm anyway? They fired you. So you went out and bought a flame thrower, all the fuel, and explosives you and a small army of mechinised toys could carry and then turned the toy factory (and a significant portion of the surrounding town) in to a blasted heath. You have been declared criminally insane and have fled. People find you unsettling, but find that your rants and songs you sing whale working can somehow overcome this. int 4+ cha -7 persuade +8/4 -20 reaction start with 100 fuel no money (one reference) ->Dwarf Exclusive<- Stonebreed A once in a millennium occurrence, you are a Stonebeed, a dwarf born from the union of a dwarf woman and one of the multitude of earth spirits. You are viewed with suspicion by all. part of your nature is that you are vulnerable to heat, but abnormally intelligent, yet weak in will. The other part of your altered nature is that you are stronger, more robust and can sense things that no one around you can. You are slower than other dwarfs but somewhat resistant to electricity. You are also fairly unpleasant to look at. int +2 str +1 con +1 dex -1 wil -2 beu -3 reaction penalty -20 fire vulnerability +15 electricity resistance +10 (one vague reference) ->Half-Ogre Exclusive<- Wild Jagermonster As an experimental construct, one designed to be very hard to kill at that, you have been without a master for a number of years. The nature of the alterations means there are certain changes when you are not with others of your own kind. Namely you have become less vicious, more erudite, and more mentally and physically flexible, but you are also not a normal color and have lots of fangs and you are still berdend with the reputation of a Jagermonster. You also have to avoid traveling in large groups for the same reasons. Str -1 Con +1 Dex +1 Beu -5 Int +2 Wil -2 Cha+1 reaction penalty -20 -1 folower (one reference) updated.(feedback) lowed AM willpower, removed scholar's strength bonus, added firearm penalty to the toymaker updated. (feedback and play testing) spelling, grammar fixes. Lowers AM WP bonus again, removed flame thrower from toy maker and penalty to firearms. Added hints as to what I'm referencing with each one.