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Arcanum ToEE VtMB Mystary!

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Arcanum Items Slideshow

Choose a item category and then use the red arrows to rotate between the items. If you have logged onto the Character bank you can assign these items to be worn by your character.



Gloves

Helm

Ring

Amulet


Weapon

Armor

Shield

Boots

Looking Glass Rifle :

Marksmen and assassins have never been happier! By combining a Marksman's Rifle and a common telescope, the Looking Glass Rifle gives its user unparalleled range and accuracy! They will be running for the hills as you pick them off from a distance like ducks in a pond.

Weight 100, hitpoints 80, damage(D:) 40-40, fatigue damage(FT:) 40-40, Range(Rng:) 25, Speed 6, *+20 to hit%
Helmet :

AC 2, DR 5, PE -1, Weight 50, HPs 100
Elephant Gun :

There are situations that arise when the only answer is power, and lots of it. The Elephant Gun was made specifcally with those kinds of situtations in mind. Through combining a big pipe with a Hunting Rifle, a weapon is created with enough power to stop a stampeding pachyderm, as well as various species of orc and ogre!

D:20-40, FT:1-10, Spd 4, Rng 15, Wgt 120, Hps 120, Min Str 12
Repeater Rifle :

The successful marriage of the rifle and the pistol culminates in the Repeater Rifle. With the slability of a longer stock, but the quick firing mechanism of a pistol, this weapon is perfect for both professional and casual use. And with increased range, the user is insured greater performance in battling magickal beasts and hooligans.

D:2-10, FT:1-5, Spd 12, Rng 15, Wgt 120, Hps 100, Min Str 8
Hushed Revolver :

For years, technologists were forced to choose between superior firepower and stealth. No more! By combining the Fine Pistol and an Engine Muffler, the Hushed Revolver offers the versatility of a firearm without sacrificing the element of surprise! Silence is golden, and now it is fatal as well.

Weight 50, hitpoints 80, damage(D:) 2-9, fatigue damage(FT:) 2-5, Range(Rng:) 9, Speed 8
Hand Cannon :

Need some real firepower, but lacking the space in your carpetbag? The Hand cannon is just what you'r looking for! By combining the Clarington Rifle and the Fine Flintlock Pistol, you have got a full arsenal you can hold in one hand! Enjoy your evening pipe while your enemies fall like tenpins! Absolutely fantastic!

D:5-20 FT:1-10 Rng:12 Wgt:80 Spd:8 Hps:80
Fine Revolver :

Metallurgical advances have added the discipline of gunsmithing in recent years, this well-balanced and elegant pistol has emerged as the first choice of scienticians and layman the world over. With an improved firing mechanism and chamber, this weapon has been shown to perform consistantly and with greater magic resistance.

D: 3-12, FT: 3-9, Spd 12, Rng 15, Wgt 50, Hps 80, Min Str 7, +5 to hit%
Marksman Rifle :

D:4-14 FT:3-9 Rng:20 Spd:4 Wgt:110 Hps:100
Common Telescope :

Wgt: 20
Clarington Rifle :

D:1-15 FT:1-10 Rng:15 Wgt:110 Spd:8 Hps:100
Big Pipe :

D: 1-2 FT: 1-3 Spd: 3 Wgt: 80 Hps: 40
Hunting Rifle :

D: 2-14, FT: 1-10, Spd 6, Rng 15, Wgt 120, Hps 100, Min Str 8
Bromide :

Wgt: 2
Potassium Chloride :

Wgt: 2
Balanced Sword :

Taking full advantage of the metallurgical properties of Pure Ore, the Sword of Balance offers deadly speed and increase accuracy in battle, as well as the comfort of a finely-made hilt. You are guaranteed to walk off the battlefield while your opponents stand in awe of your weapondry, nursing their wounds or lamenting their disfigurement.

D:3-12, FT:3-9, Spd 18, Wgt 40, Hps 100, Min Str 8
Dwarven Ore :

Feather-Weight Axe :

Dwarven technologists often supply us with the most innovative and useful items. The Ultralite Axe is no exception. Through combining Dwarven Ore and a common Oak Axe Handle, an axe is created with only half the weight of a common axe! Maimings and decapitations have never been easier!
Leather Gloves :

DR +2, D +1, Weight 1, Hps 50
Dwarven Gauntlets :

Again, the Dwarven mind brings use a technological device without equal! Dwarven Gauntlets, the product of Sheet Metal and Leather Gloves, offer their wearer increased hand-to-hand power when it's needed. Whtn the old, trusty sword finally breaks, your Dwarven Gauntlets are there to win the day!

AC 3, DR 5, D +7, Weight 15, Hps 100
Helmet Of Vision :

Have dark dungeons been your demise? Been ambused in a foggy forest? Well, those days are over! The Helmet of Vision, made by combining a Finely Made Helmet and Leather Straps, gives you unequalled and, more importantly, unobstructed vision when the situtation arises!

AC:3 DR: + 7 Wgt: 50 Hps: 130
Heavy Wire :

Wgt: 50
Feather-Weight Chainmail :

Chainmail has always been the choice of the selective, mobile adventurer. Now, with Feather-Weight Chainmail, made from a Spool of Heavy Wite and Leather Straps, that same adventurer can go into battle with the same protection but half the weight! After skewering your slower opponents, you will never wear anything else!

AC: 12 DR: +23 FR: +5 ER: -10 NP:-25 Wgt:250 Hps:200
Leather Armor :

AC: 9, DR: +17, FR: +5, NP: -10, Wgt 160, Hps 80
Lantern :

Large Capacitor :

Charged Ring :

Tests have shown the advantageous effects of electricity on the human nervous system, and this wonder of the scientific realm is a testament to that fact. Made of treated brass and an electrical capacitor, this charged ring gives the wearer increased reflexive performance and power.Worn, increases dexterity by 2, weight: 1, HPs 5
Compass :

Wgt: 2
Flow Specktrometer :

Research has found the undeniable connection between electricity and magick, the result being the fabulous Flow Specktrometer! The combination of a Compass and Small Electrical Parts produces a device capable of sensing all manner of devious traps, even those of a magickal nature! Stupendous!

Weight: 10, AC:10(shield slot), HPs 10
Common Staff :

Shocking Staff :

With technology, even the plainest items are transformed into awe-inspiring items of mayhem! By attaching a large electrical capacitor to any common staff, the powers of the Shocking Staff are brought to bear. One touch of this technological wonder unleashes a nightmarish electrical maelstrom!D:1-6, FT:1-3, Speed 8, weight 80, HPs 50
Top Hat :

Wgt: 10 Hps :10
Electrical Coil :

Wgt: 2
Chapeau of Magnetic Inversion :

Once was the time warriors had only to contend with a well-swung sword, but now a single bullet can overwhelm the most fearsome combatant. Worry no more! By combining a Top Hat and an Electrical Coil, the Chapeau of Magnetic Inversion creates a strong magentic field. Avert bullets and arrows with ease!DR:+20, weight 30, HPs 30
Healing Jacket :

Need that extra bit of vim and verve while out adventuring? Look no further than the Healing Jacket! Similar to the Charged Ring, this wonderful piece of technology utilizes the bodys own electrical impulses to achieve an increase rate of healing and regeneration! And stylish as well!AC:10, DR:+5, FR:+5, NP:-20, weight 250, HPs 80
Tesla Rod :

For years mean have marveled at the power of the lightning storm, and the latest research has bridled that power into the Tesla Rod. This technically advanced cousin of the Shocking Staff does one bettwe by hurling raw bolts of energy at unsuspecting opponenets! Searing burns and paralyzations are only the beginning!

D:1-4, ED:10-40, Spd 5, Rng 15, Wgt 100, Hps 80, Min Str 8
Molotov Cocktail :

Sick and tired of the same barroom brawl? Looking to spice up your dreary duels? Well, the Molotov Cocktail is just the ticket! Made by combining Fuel and a common rag, this hot little number makes any situation into an explosive extravaganza! Try it today!
Stearic Acid :

Wgt: 2
Fire Obstruction :

The latest developments in the Explosives discipline have brought to us the amazing Fire Obstruction! A simple mixture of Liquid Soap and Fuel, the Fire Obstruction throws up a blazing wall of flame between you and your foes, keeping them at bay while you choose the weapon with which to dispatch them!

Wgt : 20
Nitroglycerin :

Wgt: 5
Accelerate Healing :

The body is an incredible machine, with its own internal healing mechanisms. Unfortunately, one rarely finds himself with the time to let nature do her work. Now, by mixing the Healing Salve and the Coca leaf, you can give her a little push. See the suprise on your enemys face as you laugh at what normally would have been a...
Wonder Drug :

In this new world of fast-talking men and cure-alls, one often finds himself with a product that touts miracles and does nothing of the sort. Not so with the Wonder Drug! Through combining the Heal Accelerator, and Poppy Flowers, a regenerative product is created that restores both your health and your energy! Guaranteed!Notes : Requires Herbology (85) and Chemistry (55)
Auto Skeleton Key :

The secrets of the locksmith are laid bare when one uses the Auto Skeleton Key. Built to the general specifications of most known lock mechanisms, this simple tool increase the chance of opening almost any convetional lock. [We understand the implications of such a device, and expect both sound judgement and discernment in its use.]

+10% Bonus Lockpicks skillWgt:20
Eyeglasses :

PE < 7, +1 else -1, Weight 10, Hps 10
Eye Gear :

Eyesight not so good? Losing those important battles because you just did not see the attack coming? Then the Eye Gear is perfect for you! Made from Pocket Watch Parts and regular eyeglasses, the Eye Gear affords you increased visual perception, both during the day and at night! Never again suffer the vagaries of an ocular handicap!

Perception +2, Weight 20, Hps 30
Potion of Persuasion :

Is the art of arguement not your strong point? having trouble convincing even the dullest of individuals that the sky is blue? Then the Potion of Persuasion is for you! By mixing equal parts of Mercury, and Dr Roses Migraine Cure, you will be able to talke circles around the most sharp-witted scholar! Fantastic!
Elixer of Physical Prowess :

Bodily strength is absolutely essential to successful performance in may endevours, and now, with the aid of this amazing elixer, you can be assured of increasing strenght and vigour at any time! By mixing Spirit of Camphor and Famous Blood Pills, one swallow of this elixer makes you a muscle-bound marvel!
Liquid of Awareness :

Ever been caught in a particularly nasty dungeon, any your torch goes out? What to do? Now, with the Liquid of Awareness, made from Migraine Cure and Doolittles Glyceride you never need worry again! Just one does of this elixer, and you will have the increase visual acuity necessary to get you through those sticky situations!
Tonic of Increase Reflexes :

Ever been undone due to a slow set of reflexes? Those days are now behind you! Any competant technologist, by combining Tincture of Arnica and Rheumatism Cure, can product the incomparable Tonic of Increased Reflexes! You will be cleaning your sword before they even know they have been dismembered!
Mind Marvel :

After discovering the Serum of Superior Intellect, scientises took the next step to create the amazing Mind Marvel! A product of Nerve Pills and the Serum of Superior Intellect, this cerebral serum increase the brain's performance, allowing greater mental feats, increased mental stamina, and better perception when the need arises.
Worn Ladies Boots :

DR +2, Weight 15, Hps 40
Sword Of Defence :

D:5-10, FT:1-3, Speed 10, Weight 70, HPs 100

Bonus : AC + 15
Sword :

D:1-8, FT:1-4, Spd 10, Wgt 80, Hps 80, Min Str:8
Rusty Sword :

D:1-4, FT:1-2, Spd 5, Wgt 90, Hps 30, Min Str 8
Rusty Mace :

D:1-3, FT:1-4, Speed 3, Weight 120, HPs 40
Rusty Hammer :

D:1-4, FT:1-4, Speed 3, Weight 120, HPs 40
Rusty Dagger :

D:1-2, Spd 6, Wgt 20, Hps 30, Min Str 3
Rusty Axe :

D:1-8, FT:1-4, Speed 3, Weight 150, HPs 50
Axe Of Strength :

D:6-12, FT:1-3, Speed 5, Weight 120, HPs 100

Bonus: Strength +1, Constitution +1
Boomerang :

D:1-6, Speed 12, Range 20, Weight 20, HPs 60
Bow :

D:1-10, FT:2-5, Spd 8, Rng 15, Wgt 5, Hps 80, Min Str 10
Axe :

D:1-12, FT:1-9, Spd 4, Wgt 120, Hps 100, Min Str 10
Chain Mail :

AC 12, DR 23, FR 5, ER -10, NP -25, Weight 500, Hps 150

Aptitude adjust to change of critical failure +0%
Chain Gloves :

AC 4, DR 6, D -2 Weight 10, Hps 100
Crushing Hammer :

D:1-8, FT:1-10, Crit Hit: + 10%, Speed 5, Weight 120, HPs 120
Envenomed Sword :

D:1-8, FT:1-4, Spd 8, Wgtt 50, HPs 90, Min Str 8

Bonus: Poison Damage 10-20
Hammer :

D:1-5, FT:1-8, Speed 5, Weight 120, HPs 100
Gauntlets :

Falchion :

Quality Sword :

D:2-9, FT:2-5, Spd 10, Wgt 80, Hps 80, Min Str 8
Suede Jacket :

AC 6, DR +10, FR 3, Weight 50, Hps 50
Studded Leather :

AC 10, DR 18, FR 5, NP -10, Weight 500, Hps 100
Short Bow :

D:1-8, FT:1-3, Speed 12, Range 10, Weight 3, HPs 60
Rags :

AC 3, DR +3, Weight 10, HPs 20
Mace :

D:1-4, FT:1-8, Spd 5, Wgt 120, Hps 100, Min Str 10
Jacket :

AC 3, DR +2, Weight 10
Heavy Wool Clothes :

AC 3, DR 3, FR 2, Weight 20, Hps 20
Fine Steel Dagger :

D:2-6, FT:1-3, Spd 10, Wgt 25, Hps 50, Min Str 3
Kathorn Crystal :

GBRing :

This is an old silver ring. The initials GB are set in relief upon its face, adn the words P. Schuyler and Sons are inscribed on the inside of the band.
Railroad Spike :

D:1-2, Spd 4, Wgt 20, Hps 100, Min Str 3
Invigorator :

That last battle got you feeling a bit low? Wondering how you're going to make it through the next to-the-death duel? Well look no further than the incomparable invigarator! By combining the Fatigue Restorer and the Heal Accelerator you get a physical boost that's second to none!
Old Revolver :

D:1-5, FT:1-2, TH: -10, Speed 4, Range 8, Weight 90, HPs 70

Aptititude adjust to chance of critical failure +0%
Light Fatigue Restorer :

Restores up to 30 points of fatigue
Found Schematic :

Copper Ring :

Old Flintlock Pistol :

D:1-5, TH: -10, Speed 2, Range 5, Weight 70, HPs 60
Greater Healing :

Heals up to 80 points of Health
Electrical Harness :

Wgt: 30
Tesla Coil :

Wgt: 100
Cheap Robes :

AC 3, DR 3, FR -5, Weight 50, Hps 80
Lesser Heal Wounds :

Heals up to 20 points of Health
Miracle Cure :

Just when you thought you'd seen all there was to see! Here comes the Miracle Cure. By mixing the Wonder Drug and the Fortifier, this unbelievable elixer not only completely heals you, but it also temporarily increases the rate at which your body heals itself! Do miracles never cease?
Fortifier :

Feeling down just before all-that important to-the-death duel? Dozing just before the decisive battle? Then look no further than the Fortifier! By combining a common bottle of Wine and Varhims Aqua Vitae, you can create an elixir to bring back your energy, and make you a more formidable opponent! Fascinating!
Worn Shoes :

DR:+1, Wgt 10, Hps 40
Fuel :

Today's technologist is often in need of a quick and accessible source of fuel, and knowledge in chemistry makes this a reality. By using easily found objects as a bottle of Moone's Fine Wine and common Brewer's Yeast an efficient fuel is created.

Warning : Personal consumption of fuel is not recommended

Notes: Requires Chemistry (25)
Emerald :

Charged Sword :

Looking for something to spice up the old, trusty sword? Look no further! By combining a Large Capacitor with a Balanced Sword, the cunning warrior can bring the Charged Sword to bear! Each hit of this electrical wonder brings forth a veritable fountain of voluminous voltage! Wonderful!

Notes: Requires Electric (40) and Smithy (5)

D:3-12 FT:3-9 ED:1-20 Spd:15 Wgt:80 Hps:80
Compound Bow :

Even the most tried and true of our traditional weapons can use a little technological improvement! With the new Compound Bow, a combination of Pulleys and a standard Long Bow, you can fire with just as much power and accuracy as the finest elven hunting bows, and with only a fraction of the necessary arm strength! Remarkable!

Notes : Requires Mechanical (22)

D: 5-18 FT: 3-9 Rng:15 Spd:6 Wgt:10 Hps:100
Inferno Hammer :

D:1-8, FT:1-10, FD:5-10, Speed 10, Weight 120, HPs 120
Worn Boots :

DR:+3, Wgt 20, Hps 40
Fine Helmet :

AC: 6, DR: 6, PE: -1, Wgt 50, Hps 100
Medallion :

Wgt 1, Hps 5
Large Leather Armor :

AC: 9, DR: +17, FR: +5, NP: -10, Wgt 160, Hps 80
Large Studded Leather :

AC 10, DR 20, FR 5, NP -10, Weight 520, Hps 100
Small Cheap Robes :

AC 3, DR 3, FR -5, Weight 50, Hps 80
Small Priests Robes :

AC 3, DR 2, FR -15, Weight 50, Hps 80
Small Wool Jacket :

AC 7, DR: +12, Weight 30, Hps 20
Small Leather Armor :

AC 10, DR 16, FR 5, NP -10, Weight 480, Hps 100
Small Studded Leather :

AC 10, DR 16, FR 5, NP -10, Weight 480, Hps 100
Small Heavy Wool Clothes :

AC 3, DR 3, FR 2, Weight 20, Hps 20
Small Jacket :

AC 3, DR +2, Weight 10
Charmed Ring :

PR: (+5), FR: (+5), ER: (+5), MR: (+5)
Electro Armor :

There are many deadly electrical weapons available today, and the intelligent technologist must armor himself accordingly. Electro Armor was created with this very thought in mind! A combination of an Electri Harness and Platemail, there is no better defense against electrical onslaughts! And stylish as well!

Notes : Requires Electric (70) and Smithy (10)

AC:18 DR:+40 FR:+10 ER:+65 NP:-80 Wgt:900 Hps:400
Basic Platemail :

AC:15 DR:+36 FR:+10 ER:-20 NP:-80
Tesla Gun :

Behold the combination of the two most powerful technological disciples in the world! The Tesla Gun! A combination of the Tesla Rod and the Looking Glass Rifle, the Tesla Gun is able to fire raw bolts of electricity, both further and more accurately than any weapon to date! Absolutely phenomenal!Notes : Requires Electric (55) and Gun Smithy (70)
Lemon and Potato Charges :

Today's technologist needs to be flexible oftentimes, we find ourselves away from the urban sprawl that affors us our wares! Worry no more! By combining the decidedly agrarian Lemo and Potato, you can produce a technological power solution from the fruit of the farmer's labour. Splendid!Notes: Requires Electric (1)
Lemon :

Potato :

Flow Disruptor :

Only now have we discovered the magick-disrupting properties of electricity, and those are taken full advantage of in the Flow Disruptor! This incredible shield, made by combining an Electrical Harness and a Quality Iron Shield, not only protects you from physical attacks, but also interferes with spells thrown at it! Stupendous!

Notes: Requires Electric (70)

AC:30 MR:+30 Wgt:90 Hps:20
Quality Iron Shield :

AC:30 Wgt: 80 Hps:300
Time Bomb :

Worried about losing a limb or two because of a fast fuse? Such worries are a thing of the past! With the Time Bomb, you can be a comfortable distance away before that fatal explosion! By combining Dynamite and Clock Parts, you can watch the destruction in comfort and safety! Genius!Notes : Requires Explosives (85) and Mechanical (80)

Wgt : 50
Grenade Launcher :

Sometimes, subtlety isn't going to get the job done. For those times, there is the Grenade Launcher! The product of combining the Elephant Gun and the Explosive Grenade, this ferocious firearm launches explosive projectiles at your enemies! Need we describe the result? Wonderful!

Notes : Requires Gun Smithy (80) and Explosives (70)

D:1-4 Rng:15 FD:2-20 Wgt:130 Spd:1 Hps:100
Paralysis Grenade :

Oftentimes, death need not be the only solution, and the Paralysis Grenade was made with this in mind! The combination of the Stun Grenade and Poison, the Paralysis Grenade will leave their bodies completely disable while you choose their fate. Be merciful, or save them for torture! Either way, you've won the day!Notes : Requires Explosives (70) and Chemistry (20)
Hallucination Grenade :

Fear is always your greatest ally. And with the Hallucination Grenade, you can be assured that it is your most explosive one as well! By combining the Smoke Grenade and Hallucinite, you can create a weapon that, upon detonation, throws your nemesis into a nasty nightmare! Leave him whimpering or put him out of his misery! It's up to you.Notes : Requires Explosives (40) and Chemistry (85)
Plastique :

[Only for use with Plastique] Directions; Place a Plastique upon object you wish to destroy. Run from Plastique as quickly as possible. Lower protective eyewear. Use detonator. Observe results.Notes : Requires Explosives (85) and Chemistry (15)

Wgt : 50
Detonator :

[Only for use with Plastique] Directions : Place Plastique upon object you wish to destroy. Run from Plastique and quickly as possible. Lower protective eyewear. Use Detonataor. Observe results.Notes : Requires Electric (30) and Mechanical (80)

Wgt : 40
Electrocution Grenade :

Unfortunately, some creatures are well fortified against the raw force of a standard explosive grenade. For those special occasions, there is the Electrocution Grenade! By combining a Flash Grenade and a Large Capacitor, you can suprise them with an electrical explosion that should leave them wilted and whimpering!Notes: Requires Explosives (25) and Large Capacitor (40)

Wgt : 30
Blade Launcher :

Whether it be a Wyvern's hide or a warrior's armor, there are some things a bullet won't puncture. Enter the Blade Launcer. By combining an Elephant Gun and Fine Steel Dagger, the Blade Launcer gets around the problem of using bigger ammunition. With the speed of a bullet and the edge of a dagger, there won't be anything left standing!

Notes: Requires Gun Smithy (80)

D:30-60 FT:5-15 Rng:15 Spd:1 Wgt:120 Hps:100
Rifled Cannon :

How many of us have seen our ammunition bounce off a particularly stout piece of armor? You'll never see that again with the Rifled Cannon! This ferocious firearm, made by combining Pure Ore and a Accelerator Gun, fires a special armor-piercing bullet that will have them falling like tenpins before their swords are even drawn.
Charged Accelerator Gun :

Speed often equates to power. The charged Accelerator Gun illustrates this, clearly and fatally. By using the magnetic forces of an Electric coil with the trusty Repeater Rifle, this amazing weapon fires ammunition further, and with more destructive power than any weapon to date! Incredible, but true!

Note : Requires Gunsmithy 50 and Electric 53

D: 1-15 FT:1-3 Rng: 15 ED: 10-10 Spd: 8 Hps: 100
Acid Gun :

Is throwing that acid getting you uncomfortably close to your fearsome opponent? Then the Acid Gun is a must-have for you! By combining the Repeater Rifle and common Acid, you can fire acidic ammunition at the most vicious nemesis without having to worry about anything but the smell. Marvelous!

Requires Gun Smithy (50) and Chemistry (70)

D: 1-15 FT: 1-3 Rng: 15 Wgt: 120 Spd: 5 Hps: 100
Tranquilizer Gun :

In most cases, a sleeping guard attracts less attention than one with an entrance wound in his forehead. Enter the Tranquilizer Gun! A combination of the Marksman's Rifle and the Sleep Aid, this fortuitous little firearm renders the victim unconcious without the unavoidable mess of conventional firearms! They'll be dreaming.

Notes: Requires Chemistry (75) and Gun Smithy (52)
Long Range Pistol :

In the past, snipers were forced to rely upon bulky rifles in order to ply their trade. Those days are behind us! With the Long Range Pistol, a combination of a Looking Glass Rifle and a Gun Chassis, the itinerant assassin can still fire at long range with the comfort of a hand-held pistol! Absolutely wonderful!

Notes:Requires Gun Smithy (70)

D: 10-30 FT: 2-6 Rng: 20 Spd: 5 Wgt: 100 Hps: 90
Pyrotechnic Gun :

Research has shown that super-heated bullets do much more damage than conventional ammunition, and the Pyrotechnic Gun takes full advantage of this fact. By showering your opponent with these tiny infernos, they suffer both the impact and the subsequent burns! Be twice as smart, and twice as deadly!

Notes : Requires Gun Smithy (40) and Explosives (20)
Fancy Pistol :

D: 2-9 FT: 2-5 Rng: 10 Spd: 8 Wgt: 80 Hps : 90
High Velocity Pistol :

Speed is power, and nothing shows this better than the incredible High Velocity Pistol! The combination of the Accelerator Gun and the Fancy Pistol, this marvellours little firearm accelerated its ammunition to unbelievable speeds, doing considerably more damage upon impact! Never before has so much power come in such a small package!

Notes: Requires Gun Smithy (48)

D: 5-12 FT: 2-5 Rng : 15 Spd: 8 Wgt: 80 Hps: 80
Auto Loading Chamber :

Wgt: 80
Mechanized Gun :

Modern day weaponry has reached the proverbial pinnacle! Enter the Mechanized Gun! Made through combining a self-loading chamber and the Repeater Rifle, this technological terror will rain down a barage of bullets on your enemies in less time than it takes to butter your crumpet! Fantastic!

Notes: Requires Gun Smithy (85)

D: 1-30 FT: 1-5 Rng: 15 Wgt: 120 Spd: 20 Hps: 100
Long Bow :

D: 1-12 FT: 1-3 Rng: 25 Spd: 4 Wgt: 8 Hps: 100
Envenomed Bow :

Unfortunately, we cannot always rely on accuracy when in combat. For those with a blurry eye or an unsteady hand, there is the Envenomed Bow. By coating the tips of its arrows with poison upon release, the Envenomed Bow allows the clumsy technologist a margin of error unknown until now! Amazing!

Notes: Requires Mechanical (20) and Chemisty (20)
Explosive Decoy :

A diversion is good, but a deadly diversion is even better! Behold the Explosive Decoy! Using the same technology that powers the incomparable Clockwork Decoy, this amazing little device includes a powerful Explosive Grenade to sweeten the deal! They won't stay curious for long!

Notes: Requires Mechanical (70) and Explosives (70)
Goggled Helmet :

Find yourself needing increased perceptive powers? Your prayers have been answered! The incredible Goggled Helmet, the combination of Eye Gear and the Helmet of Vision, will increae your perception beyond what anyone though previously possible! Absolutely flabbergasting!

Notes: Requires Mechanical (80) and Smithy (10)

AC: 6 DR:9 PE: +3 Tech Wgt:70 Hps:120
Illuminated Decoy :

Dark Dungeons got you down? Can't stand the shadows in those creepy catacombs? Throw some light on the situation! And there's nothing better to do it with than the Illuminated Decoy! By combining the Clockwork Decoy and a common electric light, you can illuminate even the tenebrous tunnels!

Notes: Requires Mechanical (70) and Electric (20)
Clockwork Physician :

Ever been in the midst of battle, and find yourself without the time to uncork that heal potion? If so, then the Clockwork Physician is just what you are looking for! Made from a standard Clockwork Decoy and the Wonder Drug, this little miracle senses when you're hurt and applies the appropriate dosage! Incredible!

Notes: Requires Herbology (85) and Mechanical (70)
Medical Arachnid :

In need of a technological ally with the healing power of the greatest Tullan mages? Look no further than the Mechanical Arachnid. By combining the Mechanized Arachnid and the Wonder Drug, you get a caring companion wihtout the inevitable fuss and bother of a sniveling mage! Staying healthy has never been easier, or more enjoyable!

Notes: Requires Mechanical (100) and Herbology (85)
Miners Helmet :

Ever wonder how dwarves see so well in their caverns? Wonder no more! This authentic dwarven Miner's Helmet, a combination of the Helmet of Vision and an Electic Light, weill have you seeing in those dark caverns like the most experienced dwarven sappers! And it's comfortable too!

Notes: Requires Smithy (10) and Electric (20)
Envenomed Sword :

Being a master swordsman means not only knowing how to use your weapon, but also knowing what weapon to use. For the wily warrior there is the Envenomed Sword! This fine sword, made by combining a Balanced Sword and Poison, ensures that every swing is potentially a fatal one! You can never be too sure!

Notes: Requires Smithy (5) and Chemistry (20)
Envenomed Axe :

Is the old faithful axe on its last leg? Then the Envenomed Axe is just the thing you need! By combining the Feather-Weight Axe and Poison you can have a weapon that's reliable in close combat, and that makes sure they stay down even from the most negligible of flesh wounds!

Note: Requires Smithy (20) and Chemistry (20)
Elixer of Hypnotic Suggestion :

Science has finally unlocked the deepest secrets of the mind! With the Elixer of Hypnotic Suggestion, made through combining Serum of Superior Intellect and Hallucinite, you can easily control both friend and foe alike with only the sound of your voice! They'll be completely unable to resist your commands! Utterly fantastic!

Note: Requires Therapeutics (56) and Chemistry (85)
Serrated Chakram :

D:1-10 (+5) FT:1-3 Rng:20 Spd:12 Wgt:80 Hps: 100
Azram’s Star :

D:1-10 (+20) FT:1-3 Rng:20 Spd:16 Wgt:50 Hps:200
Chakram :

D:1-10 FT:1-3 Rng:20 Spd:12 Wgt: 70 Hps:100
Arcane Ring :

PR: (+20) FR: (+20) ER: (+20) MR: (+20) Wgt: 1 Hps: 5
Aerial Decapitator :

D:20-40 Rng:20 Spd:12 Wgt:150 Hps:1000
Throwing Dagger :

D:1-4, FT:1-2, Spd 10, Rng 15, Wgt 15, Hps 40, Min Str 3
Balanced Boomerang :

D:1-10 DT:1-3 Rng:20 Spd:14 Wgt:50 Hps:80
Medallion Of Beauty :

Wgt: 1 Hps: 5
Ring of Protection :

AC: (+10) Wgt:1 Hps:5
Pig Face Helmet :

AC: 10 DR: 12 PE: -1 Wgt: 70 Hps: 120
Light Fingered Gauntlets :

AC:5 Bonus Pickpocket Wgt:20 Hps: 100
Gloves Of Dexterity :

AC: 3 DX:+2 Wgt:1 Hps:50
Machined Gauntlets :

AC:5 DR:+7 D:+15 Wgt: 25 Hps: 100
War Gauntlets :

AC:6 DR:+8 D: +10 Wgt:25 Hps: 150
Pyrotechnic Bow :

D:1-10 FT:2-5 Rng:20 FD: 5-20 Wgt:5 Spd:8 Hps: 80
Elven Hunters Bow :

D:1-10 FT: 2-5 Rng: 15 Wgt: 5 Spd: 10 Hps: 80
Broadsword :

D: 4-16, FT: 3-11, Spd 4, Wgt 100, Hps: 120, Min Str 14
Bow of Terror :

D:1-6 FT:1-2 (5% chance of fear) Spd:8 Wgt:5 Hps:80
Quality Axe :

D:3-14 Ft:2-10 Spd:8 Wgt:100 Hps:120
Quality Hammer :

D: 1-7 FT:1-10 Spd:7 Wgt:100 Hps:120
Quality Mace :

D:2-5 FT:2-9 Spd:8 Wgt:100 Hps:120
Mages Dagger :

D:1-6 (Mana:10), Spd 12, Wgt 15, Hps 50
Mechanical Dagger :

D:2-12, FT:1-6, Spd 10, Wgt 20, Hps 40, Min Str 3
Caladon Elite Sword :

D:2-9, FT:2-5, Spd 12, Wgt 70, Hps 80, Min Str 8
Decent Gold Ring :

Wgt:1 Hps:5
Mithril Ore :

Wgt:200
Battered Wooden Shield :

AC:10
Shotgun :

D:1-10, FT:1-10, Spd 4, Rng 5. Wgt 120, Hps 100, Min Str 11
Wheel Clan Spectacles :

Wgt: 10 Hps:10
Gekeam’s Helm :

AC:3(+15) DR: 7 PE:-1 Wgt:50 Hps:100
Flame Thrower :

Finding that your trusty revolver just isn’t making the grade against those pesky undead warriors? Well, the Flame Thrower is just what you’ve been waiting for! Made by combining the Repeater Rifle and the Fire Obstruction, this pyrotechnic wonder ignites an incomparable inferno the consumes everything, undead or otherwise!

D:1-4, FD:15-30 Spd 2, Rng 3, Wgt 120, Hps 100, Min Str 15

Note: Requires Explosives (90) and Gun Smithy (50)
Bronwycks Gun :

[This schematic is printed on a strange sort of paper, and looks to be very old. The writing is faded almost beyond recognition.]Bronwyck’s … powerful chassis…Unparalled design… chemical properties of mithril…violent reactions…controlled destruction…gunsmiths of Vendigroth….

Note : Requires Gunsmithy 40

D:1-4 FT:1-8, FD:1-25, Spd 6, Rng 10, Wgt 90, Hps 100, Min Str 7
Large Heavy Wool Clothes :

AC:3 DR:+3 FR:+2 Wgt: 20 Hps: 20
Dagger Of Speed :

D:1-6, FT: 1-2 (Speed+4), Spd 16, Wgt 15, Hps 50, Min Str 3
Levered Machine Gun :

D:1-15 FT:1-3 Rng:15 Spd:15 Wgt:120 Hps: 100
Rusted Rifle :

D:1-10 FT:1-3 Th:-5 Rng:15 Spd:4 Wgt:120 Hps:30
Dwarven Platemail :

Dwarven PlatemailAC:15 DR:+4 FR:+15 ER:-20 NP:-80 Wgt:1300 Hps:500
Dwarven Chainmail :

AC:14 DR:+27 FR:+10 ER:-20 NP:-25 Wgt:650 Hps:200
Plain Dress :

AC: 2 DR: +1 Wgt: 40 Hps: 30
Eloquent Dress :

AC: 2 DR: + 1 +20 Reaction Wgt: 40 Hps: 30
Servant’s Dress :

AC: 2 DR: + 1 Wgt: 40 Hps: 30
Rustic Dress :

AC: 2 DR: +1 Wgt: 40 Hps : 30
“Sunday’s Best” Dress :

AC: 2 DR: + 1 NP:-10 +20 Reaction Wgt: 40 Hps : 30
Large Manservant’s Uniform :

AC: 2 DR: +1 Wgt: 40 Hps : 30
Small Smoking Jacket :

AC: 2 DR: 1 +20 Reaction Wgt: 40 Hps: 30
Servants Clothes :

AC: 2 DR: + 1 Wgt: 40 Hps: 30
Nice Suit :

AC: 2 DR: +1 Wgt: 40 Hps: 30
Small Nice Suit :

AC: 2 DR: +1 Wgt: 40 Hps : 30
Heavy Rags :

AC: 6 DR: +10 FR: +3 Wgt: 50 Hps: 50
Pocket Watch :

Wgt : 2
Small Manservant’s Uniform :

AC: 2 DR: +1 Wgt: 40 Hps : 30
Bronzed Plate :

AC:15 DR:+36 FR:+30 ER:-10 NP:-80 Wgt:1000 Hps:400
Oiled Chainmail :

AC:12 DR:+23 FR:+5 ER:-10 NP:-10 Wgt:500 Hps:150
Katana :

D: 3-12 FT:1-3 Spd:15 Wgt:40 Hps: 100
Scimitar :

D: 2-10, FT: 1-5, Spd 11, Wgt 60, Hps 80, Min Str 8
Short Sword :

D: 1-6, FT: 1-3, Spd 12, Wgt 30, Hps 80, Min Str 5
Kite Shield :

AC:20
Rapier :

D: 1-8, FT: 1-4, Spd 15, Wgt 40, Hps 80, Min Str 5
Claymore :

D:2-18 FT:2-10 Spd:8 Wgt:120 Hps:120 (Min Str 18)
Flamberge :

D: 1-20 FT: 1-10 Spd: 6 Wgt: 130 Hps:120 (Min Str 18)
Guard Chainmail :

AC:12 DR:+23 FR:=5 ER:-10 NP:-25 Wgt:500 Hps:150
Mystic Helmet :

AC:10 (+8) DR: 12(+6) PE:-1 Wgt:60 Hps:120
Stillwater Blade :

D:5-10 (+4) FT: 1-3 (Summon Animal) Wgt:80 Spd:10 Hps:80
Mystic Shield :

AC:10 (+12) FR: +2 (+12) Wgt: 85 Hps: 300
Mystic Platemail :

AC:15 (+8) DR: +36(+8) PR: (+8) FR: +10(+8) Wgt: 1000 Hps:400
Arcane Sword :

D:1-8 (+16) FT: 1-4 (+8) Wgt:65 Spd:10 Hps:80
Arcane Dagger :

D: 1-6 (+12) FT: 1-2(+4) Wgt:15 Spd:12 Hps: 60
Mystic Sword :

D:1-8(+12) FT:1-4(+4) Wgt:75 Spd:10 Hps:80
Magick Sword :

D: 1-8 (+8) FT:1-4 (+2) Wgt:80 Spd:10 Hps:80
Diamond :

Wgt:2
Ruby :

Wgt:2
Rough Cut Ruby :

Wgt:2
Sapphire :

Wgt:2
Wisp Essence :

Wgt:2
Heartstone :

Wgt:20
Potion of Haste :

Increases Speed Wgt:10
Liquid Of Skin Thickening :

Increases Damage Resistance Wgt:10
Hero’s Weakness Barbarian Armor :

CURSED! AC:11 (+20) DR:+16(+30) PR: (+30) FR: (+30) Wgt: 100 Hps: 50
Hurtful Long Bow :

CURSED DM:5-20 Random Harm Wgt:5 Spd:8 Hps: 80
Candlestick :

Wgt: 50
Skull :

Wgt:10
Book :

Wgt:30
Concussion Grenade :

Looking to do some real damage to those pesky ogres? Then the Concussion Grenade is just what you’re looking for! The combination of the Explosive Grenade and Sheet Metal, the Frag Grenade was created for the Technologist who just needs that extra bit of assurance. They won’t be getting up after this one rips them to shreds.

Note : Requires Explosives (70) And Smithy (40)

Wgt : 30
Rifle :

D: 2-10 Ft:1-5 Rng:15 Wgt:100 Spd:6 Hps : 100 (Min Str 9)
Shield Of Force :

AC: 30 ED: 1-10 to Attacker Wgt:80 Hps:300
Elven Chainmail :

AC:14 DR:+23 ER: (+10) NP: -25 (+10) Wgt:350 Hps:150
Sword of Air :

D: 5-20 FT:1-5 Wgt:20 Spd:12 Hps:120
Dragon Skin Leather :

AC:9 DR:+16(+10) FR:+5(+60) NP:-10 Wgt:150 Hps:120
Gnomish Chainmail :

AC:12(+2) DR:+23 FR:+5 ER:-10 (+10) NP:-20 Wgt:200 Hps:150
Reanimator :

Combining the reliable Cure All with a Large Capacitor, a device is made that ensures almost any spirit a quick and comfortable trip back to the land of the living.

Note: Requires Herbology 90 and Electric 40
Barbarian Heavy Blade :

D:8-20 FT:6-12 Spd:12 Wgt:150 Hps:150 (Req Str 20)
Creep Armor :

AC:10 DR:+5 FR:+5 NP:-10(+15) ++Backstab Wgt:70 Hps:70
Oiled Thieves Leather :

AC:9 DR:+16 FR:+5 Wgt:150 Hps:80
Essence of Intellect :

Boost Intelligence Wgt:10
Fatigue Slower :

Slows the use of Fatigue Wgt:10
Kalispi’s Venom :

Increases Poison Resistance Wgt:10
Quality Revolver :

D: 3-12 FT:3-9 Rng:12 Spd:10 Wgt:70 Hps:90
Charmed Shield :

AC:10 (+4) FR:+2 (+4) Wgt:90 Hps:300
Charmed Gauntlets :

AC: (+2) DR:+5 (+2) Wgt:20 Hps:100
Charmed Staff :

D:1-8 FT:3-12(+6) Wgt:60 Spd:8 Hps:50
Charmed Great Sword :

D:4-16(+4) FT:3-11(+4) Wgt:120 Spd:8 Hps:120 Mana:8
Small Magick Chainmail :

AC:12(+10) DR:+21 (+10) PR: (+10) FR: +5 (+10) ER:- Wgt:490 Hps:150
Small Charmed Platemail :

AC:15 (+4) DR:+32(+4) PR: (+4) FR: +10 (+4) ER:-20 Wgt:900 Hps:400
Magick Gauntlets :

AC: (+3) FR: (+5) (+3) Wgt:20 Hps:100
Charmed Platemail :

AC:15 (+4) DR:+36(+4) PR: (+4) FR: +10 (+4) ER:-20 Wgt:1000 Hps:400
Magick Robes :

AC: 3 DR: +3 PR: (+20) FR: +2 (+20) ER: (+20) Wgt:50 Hps: 80
Magick Shield :

AC:10 (+8) FR:+2(+8) Wgt:90 Hps:300
Magick Mace :

D:2-5(+8) FT:2-9(+4) Spd:6 Wgt:125 Hps:110 Mana:16
Magick Helmet :

AC:10(+6) DR:12(+4) Pe:-1 Wgt:60 Hps:120
Small Magick Platemail :

AC:15 (+6) DR: +32 (+6) PR: (+6) FR: +10 (+6) ER:- Wgt:900 Hps:400
Small Magick Leather Armor :

AC:9 (+10) DR:+14(+10) PR: (+10) FR:+5 (+10) Wgt:160 Hps:80
Charmed Leather Armour :

AC:9 (+5) DR:+16(+5) PR: (+5) FR: +5 (+5) ER: (+5) Wgt: 170 Hps:80
Sword of Sickness :

D:5-20 F:1-5 PD:1-20 Spd:8 Wgt:100 Hps:120
Shadow Shield :

AC:10 Ac = Evil Alignment/10 Wgt:80 Hps:300
Helm of Light :

AC:3 DR:7 PE:-1 Light Wgt:50 Hps:100
Reapers Axe :

Damage: 6-12 (+10 Undead) Fatigue:1-3 Wgt:120 Spd:5 Hps:100
Magick Staff :

D:1-8 FT:3-12 (+12) Wgt:60 Spd:8 Hps:60
Automaton :

The future has arrived! The greatest minds in the Mechanical discipline have collaborated to create the most unbelievable and unparalleled technological creation of all time. All hail the Automaton! With even more armor and power than the Mechanized Arachnid, this bipedal behemoth is the ultimate destructive force!

Note: Requires Mechanical (100) and Smithy (20)
Wheel Clan Spectacles :

The Wheel cannot be found with the eyes of your birth. But only with those of crystal, with sight born of the earth.
Mental Inhibitor :

Looking for an advantage against that inimical magick user? Look no further than the amazing Mental Inhibitor. Through combining Acid and the Mind Marvel, you can create an insidious weapon to dull the wizard’s willpower. You’ll have him run though while he’s still trying to remember even the most basic of spells!

Note : Requires Chemisty 70 and Therapeutics 85
Necromizer :

Are the always the last man standing? Surrounded by the corpses of friends who just didn’t make the grade? Well, with the astonishing Necromizer, you can put those comrades to good use! By combining the Fortifier and a large capacitor, you can raise even the most mutilated of corpses to fight mindlessly by your side.

Note : Requires Chemistry 55 and Electricity 40
Knock Out Gas :

Many technologists have enjoyed the powerful effects of the Stun Grenade, and nows it’s gone one step further! Ladies and gentlemen, behold the ineffable Knock Out Gas! By combining the Stun Grenade and Sleep Aid, a weapon is created that renders everyone within its range of influence completely unconscious! Unbelievable, but true!

Note : Requires Explosives 90 and Chemistry 75
Mustard Gas Grenade :

Newly developed by the brilliant scientific minds of our age, the Mustard Gas Grenade demoralizes one’s opponents by burning the very membranes from their lungs! You’ll have no trouble dispatching those maniacal mages as they lie suffocating! Absolutely fascinating!

Note : Requires Explosives 70 and Chemistry 70

Wgt : 30
Pyrotechnic Bow :

Plain old wooden arrows not just getting the job done? Well, we’ve just the solution! The amazing Pyrotechnic Bow, made by combining the Fire Obstruction and the Compound Bow, shoots flaming arrows, which not only cause more bodily harm, but are also perfect for setting fire to that orcish village you’ve been despising for so long!

Note : Requires Explosives 90 and Mechanical 20
Schreck’s Multi-Barreled Pistol :

Simply put, sometimes more is better. If one is good, then six must be even better! With Schreck’s Multi-Barreled Pistol, you’ll never lose that battle for lack of bullets flying. With its unique multi-fire barrel, this technological wonder can fire six bullets at once! Hit every major organ with one pull of the trigger.

Note : Requires Gunsmithy 85
Machined Platemail :

Behold the ultimate in armors – Dark Machined Platemail. Powered by a Minute Steam Works, this technological miracle uses Elite Platemail for its defensive properties, while increasing the wearer’s strength and resistance to most kinds of damage. This armor is a weapon in itself!

Note : Requires Mechanical 85 and Smithy 20
Bellringer :

Looking for an inconspicuous decoy to get you past the patrol? Then the Bellringer is just what you need! This wonderful little device, made from a Capacitor and Clock Parts, comes with a timer, so while its distracting the curious guard, you’re sneaking past him to get the goods! Amazing!

Note : Requires Electrical 20 Mechanical 80
Iron Key :

[The writing on this schematic if faded, barely legible.] Search ye … Place of Iron … where lies the Stone … Voices … Book of Truth … of glass that opens …. Beyond belief … power, such power ….
Brain Builder :

Have you realised that your combat skills just aren’t taking you as far as you’d hoped? Wishing you would have hit the books a little harder? No worry! With the Brain Builder, a combination of the Pete’s Carbolic Acid and Mind Marvel, you can have that grey matter for the small price of your physical prowess! Wonderful.

Note : Requires Therapeutics 85 and Chemistry 45
Muscle Maker :

Got the brains, but need the brawn? Look no further than the amazing Muscle Maker! Made by combining Charges and the Elixer of Physical Prowess, you can use this elixer to make you an instant bodily behemoth while shedding some of that needless intellect as well! Absolutely brilliant!

Note : Requires Therapeutics 85 and Electric 30
Ring of Shadows :

CURSED Invisibility, Heal Rate –100%, HT/FT DOT.

Wgt 1, Hps 5
Cynthia Boggs’ Locket :

Wgt 1, Hps 5
Dark Helm :

AC:6 DR:9 PE:-1 Magic Aptitude : +20 Alignment: -20

Wgt 1 Hps: 5
Cassie’s Jewelery :

Wgt: 10
Ring Of Poison Resistance :

AC: (+10) Uses : 15 Wgt:1 Hps:5
Lucky Medallion :

Wgt: 1 Hps : 5
White Scarf :

AC:2 DR:5 PE: -1 Wgt: 50 Hps: 100
Life Stealer Dagger :

CURSED DM: 1-6 Heal Rate –95%, Fatigue –50% Wgt:20 Hps: 50 Spd:12
Staff of K’an T’au :

Pe (+2), Disc Mgk, Detect Traps, Teleport Uses: 100 Wgt: 60 Hps: 50 Spd:8
Arcane Staff :

D:1-8 FT:3-12(+24) Wgt:60 Spd:8 Hps:80
Hexed Beserker’s Staff :

CURSED D:1-4 (+10) FT:2-9 (+10) Wgt:60 Spd:8 Hps:50
Mystic Staff :

D:1-8 FT:3-12 (+18) Wgt:60 Spd:8 Hps:70 Mana: 60
Mystic Mace :

D:1-9 (+12) FT: 1-12 (+8) Wgt:120 Spd:6 Hps: 100 Mana: 24
Machined Hammer :

D:3-9 FT:3-12 Spd:8 Wgt:90 Hps:120
Blackstone Blade :

CURSED DM:1-15 Dx(-4), Chance Flesh to Stone. Fatigues Wielder. Wgt:80 Spd:2 Hps:80
Fools Dagger :

CURSED D:1-6 (+20 to Critical Failure) Wgt:15 Spd:16 Hps:50
Charmed Bow :

D:1-10(+2) FT:2-5 Rng:20 Spd:8 Wgt:5 Hps:80
Mystic Bow :

D:1-10 (+6) FT: 2-5 Rng:20 Spd:8 Wgt:5 Hps:80
Axe of Creeping Death :

CURSED DM:6-15 Chance Poisonous Vapours Wgt:120 Spd:4 Hps:100
Charmed Sword :

D:1-8 (+4) FT:1-4 Wgt:80 Spd:10 Hps:80
Mastery Medallion Of Earth :

Wgt 1 Hps 5
Magick Great Sword :

D:4-16 (+8) FT:3-11(+8) Wgt:120 Spd:8 Hps:120 Min Str: 15 Mana:12
Mystic Great Sword :

D:4-16 (+12) FT:3-11(+12) Wgt:120 Spd:8 Hps:120 Min Str: 16 Mana:16
Arcane Great Sword :

D:4-16 (+16) FT:3-11(+16) Wgt:120 Spd:8 Hps:120 Min Str: 16 Mana:20
Blade Of Malevolent Storm :

CURSED DM:5-30 Chance for Squall of Ice Wgt:110 Spd:6 Hps:110
Mystic Traveler’s Cloak :

AC: 3 (+15) DR: +3 (+15) PR: (+15) FR: +2 (+15) Wgt:60 Hps:80
Small Charmed Robes :

AC:3 DR:+3 DR:+2 Wgt:50 Hps:80
Small Mystic Robes :

AC: 3 DR:+3 PR: (+35) FR:+2 (+35) ER: (+35) Wgt: 50 Hps:80
Small Charmed Traveler’s Cloak :

AC:3 (+5) DR: +3 (+5) PR: (+5) FR: +2 (+5) ER: (+5) Wgt: 60 Hps:80
Small Magick Traveler’s Cloak :

AC: 3 (+10) DR: +3 (+10) PR: (+10) FR: +2 (+10) Wgt:60 Hps: 80
Small Magick Robes :

AC:3 DR: +3 PR: (+20) FR: +2 (+20) ER: (+20) Wgt: 50 Hps:80
Small Mystic Platemail :

AC: 15 (+8) DR: +32 (+8) PR: (+8) FR: +10 (+8) ER:- Wgt: 900 Hps:400
Small Mystic Chainmail :

AC:12 (+15) DR: +21 (+15) PR: (+15) FR: +5 (+15) ER:- Wgt:490 Hps:150
Shadowing Robes :

AC: 5 DR:+7 FR: +3 NP: +10 Wgt:50 Hps:80
Trapmaker Spectacles :

Pe (+2) Dx (+2) Wgt:10 Hps:10
Ring Of Virility :

Co (+2) Wgt: 1 Hps:5
Ring Of Silence :

Prowling (+2) Wgt:1 Hps:5
Power Axe :

D:5-18 FT:3-11 Spd:8 Wgt:120 Hps:100
Officer’s Uniform :

AC:6 DR: +10 FR: +3 Wgt:50 Hps: 50
Miners Helmet :

AC:15 Wgt:70 Hps:120
Jewel Of Hebe :

Wgt: 1 Hps: 5
Mastery Medallion Of Necromantic (Black) :

Wgt 1 Hps 5
Mastery Medallion Of Necromantic (White) :

Wgt 1 Hps 5
Mastery Medallion Of Meta :

Wgt 1 Hps 5
Mastery Medallion Of Conveyance :

Wgt 1 Hps 5
Mastery Medallion Of Divination :

Wgt 1 Hps 5
Mastery Medallion Of Summoning :

Wgt 1 Hps 5
Mastery Medallion Of Morph :

Wgt 1 Hps 5
Mastery Medallion Of Nature :

Wgt 1 Hps 5
Mastery Medallion Of Force :

Wgt 1 Hps 5
Mastery Medallion Of Temporal :

Wgt 1 Hps 5
Mastery Medallion Of Water :

Wgt 1 Hps 5
Mastery Medallion Of Mental :

Wgt 1 Hps 5
Mastery Medallion Of Fire :

Wgt 1 Hps 5
Mastery Medallion Of Phantasm :

Wgt 1 Hps 5
Mastery Medallion Of Air :

Wgt 1 Hps 5
Pelojian’s Amulet :

Wgt 1 Hps 5
Lyncanthrope Restorative :

Wgt 10
Great Ruby Of K’Alru :

Wgt 10
Arbalah’s Sacred Artifact :

Wgt 10
Statue Of The Goddess Geshtianna :

Wgt 10
Vendigroth Device :

Wgt 10
Stillwater Trap (Empty) :

Wgt 10
Stillwater Trap (Full) :

Wgt 50
Deed To The Bessie Toone Mine :

Wgt 2
Stillwater Giant Pelt :

This is a clumsily stitched assemblage of moth eaten bear pelts that is supposed to be from the Stillwater Giant.
Stone :

Wgt 1000
Kerghan and Persephone :

Wgt 10
Large Bore Vendigrothian Rifle :

D: 5-25 FT: 1-7 Rng:15 Spd:10 Wgt: 110 Hps:100
Kryggird’s Falchion :

D:10-16 FT:1-11 TH:+10 Wgt:100 Spd:10 Hps: 120 Min Str 14
Void Ring :

Wgt: 1 Hps: 5
Vendigrothian Sheet Metal :

Wgt:300
Vendigrothian Padded Leather Gloves :

AC: 4 D:+2 Wgt:1 Hps:50
Ancient Gun Chassis :

Wgt:80
Unknown Chemical Compound :

Wgt:2
Vendigrothian Elixer :

Wgt:10
Vivifier :

[The writing on this schematic is faded, barely legible]… regenerative capabilities beyond even the most …. All physical and mental characteristics…. Subjects were faster, stronger, smarter and more….

Note : Requires Therapeutics 78 and Chemisty 85
Vendigrothian War Gauntlets :

[The writing on this schematic is faded, barely legible]… engineering,, battle-tested and fierce… lethal in most cases …. Unmatched craftsmanship

Note : Requires Smithy (90)

AC: 15 D:+15 Wgt:25 Hps:150
Dagger :

D:1-4, FT: 1-2, Spd:12, Wgt: 20, Hps: 50, Min Str : 3
Revolver :

D:2-9, FT: 2-5, Spd 8, Rng 10, Wgt 80, Hps 90, Min Str 7
Staff :

D:1-4, FT:2-9, Spd 8, Wgt 60, Hps 50, Min Str 5
Amulet Of Leadership :

Dorian Amulet :

Elven Boots :

Fine Stout Boots :

Mystic Ring :

Charmed Ring :

Fated Ring :

Enchanted War Boots :

Magick Ring :

Shoes :

Serpentine Necklace :

Dread Armor :

Metal Boots :

Large Platemail :

Machined Platemail :

Small Machined Platemail :

Pyrotechnic Axe :

Forget those uncontrollable Fire Elementals that are always attacking you instead of your enemies! With the Pyrotechnic Axe, made by combining the Feather-Weight Axe and Fuel, you can leave behind your magickal miseries and become a fiery god of the inferno all by yourself! Amazing

Note: Requires Smithy 20 and Explosives 8

D:1-12 FR:1-9 FD:30-50 Wgt:120 Spd: 10 Hps: 100
Glass Key :

Wgt: 10
The Eye Of Kraka-Tur :

Wgt: 10
The Finger Of Mannox :

Wgt: 1 Hps: 5
Sword Of Mannox :

D:2-9 Ft: 2-5 Wgt: 80 Spd: 10 Hps: 80
Ancient Iron Drum :

Wgt: 10
Fancy Ring :

Wgt: 1 Hps: 5
Kerosene :

Wgt : 10
Axe Of Lost Time :

CURSED DM : 6-72 Very Slow Speed, Chance Hasten On Enemies Wgt:120 Spd: 4 Hps: 100
Mace Of The Damned :

CURSED DM:1-8 Chance Of Stun, Drain Will, Call 3 Zombies Wgt: 125 Spd: 6 Hps: 110
Vial Of Dragons Blood :

Wgt : 10
Arcane Gauntlets :

AC: (+5) DR: +5 (+5) Wgt: 20 Hps: 100
Charmed Helmet :

AC: 10 (+4) DR: 12 (+2) PE: -1 Wgt: 60 Hps : 120
Mithril Chainmail :

AC: 12 (+2) DR: +23 (+2) PR: (+5) FR: +5 (+20) ER:- Wgt: 150 Hps: 200
Guard Leather :

AC: 9 DR: +16 FR: +5 NP: -10 Wgt: 150 Hps: 80
Boots Of The Dark Toll :

CURSED DR: +3 Wgt: 20 Hps: 40
Ring Of Influence :

Gives Up to +3 Beauty and Charisma

Wgt: 1 Hps: 5
Amulet of Kan-El :

Constitution (+4)

Wgt: 1 Hps : 5
J.T. Morgans Master Locksmith Tools :

Wgt :10
Bow Of Ecclesiastes :

D:1-10 FT:2-5 TH: (+30) Rng:15 (+30) Wgt:5 Spd:8 Hps: 80
Magick Chainmail :

AC: 12 (+10) DR: +23 (+10) PR: (+10) FR: +5 (+10) ER: - Wgt: 510 Hps: 150
Golden Idol Of Kree :

Wgt: 500
Small Mystic Leather Armour :

AC:9 (+15) DR:+14(+15) PR:(+15) FR:+5(+15) Wgt:160 Hps: 80
Large Mystic Leather Armour :

AC:9 (+15) DR:+18(+15) PR:(+15) FR:+5(+15) Wgt:180 Hps: 80
Red Barbarian Clothes :

AC: 11 DR: +20 NP: -25 Wgt: 100 Hps: 50
Key To Iron Clan :

Wgt : 1
Arcane Helmet :

AC:10 (+10) DR:12(+8) PE:-1 Wgt:60 Hps:120
Staff Of Hypocrisy :

Cursed DM :1-9 Random shield of protection, Wgt:60 Spd:7 Hps:50
Case Of Ale :

Wgt : 10
Staff Of Healing :

D:1-8 FT: 3-12 Spd:8 Wgt:60 Hps:50 20 x Major Healing Spell
Arcane Chainmail :

AC:12 (+20) DR:+23 (+20) PR: (+20) FR: +5(+20) Wgt:500 Hps: 150
Star Of Soul Bonding :

CURSED DM:1-8 FT:1-25 Random Stasis Wgt: 80 Spd:15 Hps: 100
Mace Of Betrayal :

CURSED! DM: 1-23 Aids Enemies, Restores Fatigue, Major Healing Wgt: 130 Spd: 5 Hps: 100

 

 
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