Arcanum Spell Bank(Managed By Stonecourier)- Return - Technology View
You can view the official Spell schools here as well as create your own. You must be logged on to create/edit Spell schools. If you wish to view Technology schools click the link above. You can logon at the Characterbank
OfficialAir - The College of Air holds the spells that manipulate the first elemental material, that of air and wind.
Vitality of Air - Level 1| Description: This spell raises the Constitution of the target creature. |
Poison Vapours - Level 2| Description: This spell creates a large cloud of caustic gas centered on the target tile. Any creature within the cloud must save or take damage, which can be reduced by poison resistance. If a creature remains in the cloud, he must repeat his save every few seconds or suffer repeated damage. |
Call Wind - Level 3| Description: This spell creates a gust of wind, centered on the caster and blowing away from the caster in all directions. Any item that weighs less than 5 pounds will blow away from the caster. Any creature must save or be blown back several squares and take damage if striking a solid object. |
Body of Air - Level 4| Description: This spell transforms the target's body into air, making him translucent. The target's Speed is reduced to 1. The target engage in combat and is difficult to injure by normal damage while under the influence of this spell, but spells and fire can affect him, and the Call winds spell will cause severe damage. |
Call Air Elemental - Level 5| Description: This spell summons an Air Elemental, who will appear in the target tile and immediately attack the caster's enemies. The elemental will remain until killed or until the spell is canceled |
Black Necromatic - The Evil Necromantic College contains spells that negatively affect the life force of a creature.
Harm - Level 1| Description: This spell causes damage to a targeted creature. |
Conjure Spirit - Level 2| Description: This spell allows the caster to speak with the spirit of the target corpse upon which it is cast. If cast upon a dead NPC, the caster can often learn secrets which would not be otherwise revealed. |
Summon Undead - Level 3| Description: This spell summons an Undead creature that will attack all nearby creatures (including the caster) |
Create Undead - Level 4| Description: This spell animates the target corpse, which will follow the caster (regardless of the maximum followers allowed by the caster's Charisma), and in combat, it will attack the caster's enemies. |
Quench Life - Level 5| Description: This spell does a large amount of damage to the target creature, unless it successfully saves. This spell has no effect upon undead. |
Conveyance - The college of Conveyance holds spells that deal with motion and transportation.
Disarm - Level 1| Description: If the target fails to save against Dexterity, its weapon will be knocked out of its hands. |
Unlocking Cantrip - Level 2| Description: The target is unlocked (but not opened) if your Magical Aptitude exceeds the lock's difficulty rating. Obviously, this spell is only effective on locked doors and chests. Also, unlike the Pick Locks skill, this spell is very loud and attracts the attention (and perhaps hostility) of nearby creatures. |
Unseen Force - Level 3| Description: The target is pushed back several squares, directly away from the caster. If a solid object is encountered, such as a wall or tree, then the target will stop prematurely and a small amount of damage may be inflicted. |
Spatial Distortion - Level 4| Description: The caster is magically transported to any empty tile of his choosing. It will not take the target through walls or closed doors. |
Teleport - Level 5| Description: Casting this spell will bring up the World Map interface and the player can click on any known location and be transported there instantly. |
Divination - The college of Divination concerns itself with the gathering of knowledge through magical means.
Sense Alignment - Level 1| Description: This spell will reveal the alignment of any creature. If the caster examines the creature while this spell is maintained, its alignment is revealed in the creature's description in the Message Window. |
See Contents - Level 2| Description: This spell shows the caster the contents of a target container. |
Read Aura - Level 3| Description: This spell will reveal the underlying attributes of the target creature. |
Sense Invisible - Level 4| Description: This spell will reveal all invisible creatures and objects in the vicinity of the caster. They will appear as translucent images. It will also impart a rank of 20 in Spot Traps to the caster. |
Divine Magick - Level 5| Description: This spell will determine all of the magical properties of one item in the caster's inventory. The caster must select the item using a special cursor that appears after casting the spell. |
Earth - The College of Earth holds the spells that manipulate the second elemental material, that of earth and stone.
Strength of Earth - Level 1| Description: This spell raises the Strength of the target creature. |
Stone Toss - Level 2| Description: This spell creates a stone missile that unerringly travels from the caster to the target and inflicts damage. The missile disappears after impact. |
Wall of Stone - Level 3| Description: This spell creates a block of stone in the empty tile indicated by the caster. The stone wall lasts until it is destroyed or until the spell is canceled. |
Body of Earth - Level 4| Description: This spell transforms the target's body into stone, imparting a damage resistance of 50%. The target's Speed is reduced by 5 points, but an unarmed attack by the target causes an additional 5 points of damage to his opponent. |
Call Earth Elemental - Level 5| Description: This spell summons an Earth Elemental, who will appear in the target tile and immediately attack the caster's enemies. The elemental will remain until killed or until the spell is canceled. |
Fire - The College of Fire holds the spells that manipulate the third elemental material, that of fire and heat.
Agility of Fire - Level 1| Description: This spell raises the Dexterity of the target creature. |
Wall of Fire - Level 2| Description: This spell creates a wall of fire across the specified empty tile. Any creature passing through the wall takes fire damage. The fire wall lasts until it is destroyed or until the spell is canceled. |
Fireflash - Level 3| Description: This spell creates a ball of superheated plasma, which streaks from the caster's hand to the specified tile and explodes. Any creature in that tile or the surrounding tiles will take fire damage from the resulting explosion. A successful save will halve the inflicted damage. |
Body of Fire - Level 4| Description: This spell immolates the target creature, who gains extra fire resistance and will do extra points of fire damage with any unarmed attack. Further, any creature striking the target with an unarmed attack or a melee weapon will take a few hit points of fire damage as well. |
Call Fire Elemental - Level 5| Description: This spell summons a Fire Elemental, who will appear in the target tile and immediately attack the caster's enemies. The elemental will remain until killed or until the spell is canceled |
Force - The College of Force contains spells that manipulate and direct pure energy.
Shield of Protection - Level 1| Description: This spell creates a deflective energy screen about the target, increasing its Armor Class and damage, fire and electrical resistances . Cumulative applications of this spell have no effect. |
Jolt - Level 2| Description: When this spell is thrown, a surge of electricity will flow from the caster into all adjacent creatures, causing electrical damage. A successful save will halve this damage. |
Wall of Force - Level 3| Description: This spell creates a shimmering wall of force in the specified empty square. This wall is impassable unless dispelled or disintegrated. |
Lightning Bolt - Level 4| Description: This spell creates a bolt of lightning from the caster to the specified tile or target. Any creature struck by the bolt will be subjected to electrical damage, or half that damage if a saving throw is successful. |
Disintegrate - Level 5| Description: This spell eliminates the binding force between atoms, reducing the target to its constituent particles and dispersing them. If the target is a creature, a successful saving throw will avoid this fate. Otherwise, the creature and its inventory are utterly destroyed, and resurrection is not possible. |
Mental - The Mental College contains spells that influence and control the minds of their targets. Obviously, these spells have no effect on creatures that are mindless, such as zombies and other undead.
Charm - Level 1| Description: This spell increases the target's reaction to the caster. When the spell wears off in a few minutes, the target will have a reduced reaction towards the caster. This spell has no effect in combat or on player characters. |
Stun - Level 2| Description: This spell will stun the target for a few seconds, if a save is not made. During this time, the target is dazed and cannot move or attack. |
Drain Will - Level 3| Description: This spell will cause the target creature's willpower to drop by half while the spell is maintained, if a saving throw is not made. |
Nightmare - Level 4| Description: This spell causes all creatures within the vicinity of the caster to save or flee in terror. These fleeing creatures will move as far from the caster as possible. |
Dominate Will - Level 5| Description: This spell places the mind of the target under the control of the caster, unless a saving throw is made. The creature will follow the caster as long as the spell is maintained (regardless of the caster's Charisma), and in combat, it will attack the caster's enemies. While the spell is maintained, the creature will also act as if Charmed by the caster, with the same negative reaction effect when the spell is removed. This spells costs more fatigue for higher level creatures, and it has no effect on player characters. |
Meta - The Meta College contains spells that affect other spells.
Resist Magick - Level 1| Description: This spell increases the target's magic resistance |
Disperse Magick - Level 2| Description: This spell cancels existing spell effects on the target. If the target is a creature or magically treated object (such as a door with Magelock on it), all spells being maintained on the target are canceled. If the target is a magically created object, such as a Wall of Fire or a summoned Ogre, it is destroyed. |
Dweomer Shield - Level 3| Description: This spell prevents magic from operating on the target. It automatically cancels any existing spells on the target, as per a Disperse magic. |
Bonds of Magick - Level 4| Description: This spell prevents the target from casting any spells. In addition, magic item spells will not function for the target while this spell is maintained. |
Reflective Shield - Level 5| Description: This spell creates a protective field and any spell is completely reflected back to the caster, exactly as if the target had thrown the spell on the caster. The act of reflecting a spell causes the shield to drain more fatigue. |
Morphing - The Morph College contains spells that change the substance of the target.
Hardened Hands - Level 1| Description: This spell makes the hands of the target creature do more damage. |
Weaken - Level 2| Description: This spell weakens the substance of the target, reducing its damage resistance for the duration of the spell, and lowering its Strength. If the target is a creature, a successful save will negate the spell. |
Shrink - Level 3| Description: This spell reduces a creature to half its size. While shrunk, it moves half as fast and does only half damage with any physical attack, and has a lowered Strength. This spell has no effect on inanimate objects. |
Flesh to Stone - Level 4| Description: This spell converts flesh to stone. When cast on a creature, it will turn that creature to stone unless a successful save is made. A petrified creature gains a 95% resistance to damage, fire and electricity, but cannot move, attack, talk or do anything else until the spell is canceled. |
Polymorph - Level 5| Description: This spell transforms the target creature into a small innocuous creature, such as a bunny rabbit or a sheep, for as long as the spell is maintained. The creature can move normally and retains its original stats, but it cannot talk, attack, or throw spells. This spell has no effect on inanimate objects. |
Nature - The College of Nature contains spells that control plants, animals, and natural forces.
Charm Beast - Level 1| Description: This spell is similar to Charm, except it can only affect animals. Every animal in the vicinity will gain a Good reaction to the player. If in combat, the target animal will cease to attack the caster, although subsequent hostile actions may precipitate a new attack. |
Entangle - Level 2| Description: This spell imbues a patch of vegetation with motion; the target creature is then incapable of walking, and is slowed down (Speed at -10) as the plants attempt to grasp and hold them. |
Control Beast - Level 3| Description: This spell is similar to Dominate will, as this spell places the mind of the animal under the control of the caster, unless a saving throw is made. The creature will follow the caster (regardless of the maximum followers allowed by the caster's Charisma), and in combat, it will attack the caster's enemies. |
Succour Beast - Level 4| Description: This spell summons an animal, which will appear in the target tile and immediately attack the caster's enemies. The animal will remain until killed or until the spell is canceled |
Regenerate - Level 5| Description: This spell causes all party members to heal faster for as long as it is maintained. |
Phantasm - The College of Phantasm contains spells that concern the control of light and illusion.
Illuminate - Level 1| Description: This spell raises the light level in an area surrounding the target creature. If cast on a creature, the area will move with the creature. |
Flash - Level 2| Description: This spell temporarily blinds a target creature |
Blur Sight - Level 3| Description: This spell increases the armor class of the caster. |
Phantasmal Fiend - Level 4| Description: This spell creates the illusion of a formidable monster. If a creature fails its save, it will believe the illusion and attack the monster in favor of the caster. The illusionary monster lasts until killed or dispelled. |
Invisibility - Level 5| Description: The target becomes invisible. He cannot be seen by any other creature unless he attacks, when he is seen briefly as a translucent image and may be targeted for attack. |
Summoning - The College of Summoning contains spells that concern the summoning of creatures of progressive power.
Plague of Insects - Level 1| Description: This spell summons a swarm of insects, which surrounds the target creature. They cause no damage, but they effectively halve the Speed of the creature as it swats and slaps at the bugs. |
Orc Champion - Level 2| Description: This spell summons an orc into the specified empty square. This creature will fight the caster's enemies until killed or dispelled. |
Guardian Ogre - Level 3| Description: This spell summons an ogre into the specified empty square. This creature will fight the caster's enemies until killed or dispelled. |
Hellgate - Level 4| Description: This spell summons a demon into the specified empty square. This creature will fight the caster's enemies until killed or dispelled. However, there are rumors that sometimes the demon fails to go away when unsummoned. |
Familiar - Level 5| Description: This spell summons a familiar to join the caster. This creature will remain until killed. |
Temporal - The Temporal College concerns spells that control the flow of time.
Magelock - Level 1| Description: this spell effectively locks any portal. The door cannot be lockpicked, although the door can be destroyed to allow passage. |
Congeal Time - Level 2| Description: This spell halves the Speed of all creatures in the vicinity of the caster who fail their saving throw. |
Hasten - Level 3| Description: This spell doubles the target creature's Speed. |
Stasis - Level 4| Description: This spell paralyzes the target creature, unless it makes its saving throw. The affected creature cannot move, attack, talk, or perform any other action. |
Tempus Fugit - Level 5| Description: this powerful spell speeds the caster and his entire group, granting a +10 to Speed, while slowing down every other creature in the world, with a -10 to their Speed. Note that only one Tempus Fugit can ever be active at the same time in the world. Any secondary casting, by any caster, automatically dispels the first spell. Also note that to dispel the spell directly, Disperse magic must be cast on the caster himself. |
Testing - Checks for errors and whatnot
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Water - The College of Water holds the spells that manipulate the fourth elemental material, that of water and ice.
Purity of Water - Level 1| Description: This spell raises the Beauty of the target creature. |
Call Fog - Level 2| Description: This spell creates a billowing mist, centered on the target tile. Vision is reduced to zero within the mist, and no line of sight is possible through it. |
Squall of Ice - Level 3| Description: This spell creates a storm of ice and sleet centered on the target tile. Any creature within the storm must save or take damage. If a creature remains in the storm, he must repeat his save every few seconds or suffer repeated damage. |
Body of Water - Level 4| Description: This spell liquefies the target creature, making him translucent. The target's Speed is reduced by 5. The target cannot start combat and is difficult to injure by normal damage while under the influence of this spell, but spells and fire can affect him. |
Call Water Elemental - Level 5| Description: This spell summons a Water Elemental, who will appear in the target tile and immediately attack the caster's enemies. The elemental will remain until killed or until the spell is canceled. |
White Necromatic - The Good Necromantic College contains spells that positively affect the life force of a creature.
Minor Healing - Level 1| Description: This spell heals a small amount of damage on the target. |
Halt Poison - Level 2| Description: This spell reduces the Poison Factor of the target. |
Major Healing - Level 3| Description: This spell heals a great deal of damage on the target. |
Santuary - Level 4| Description: This spell protects the caster from Undead, causing them not to attack. |
Resurrection - Level 5| Description: This spell returns the target creature to life, with full hit points and a poison level of zero. |
Fan-Created (Create By stranger) -
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Alchemistic (Create By rgeneson) - The college of alchemy focuses on charging the base attributes of physical objects with mystical vibrations.
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Ancient summoning (Create By fantasy82) - This will summon the ancient spider from the land before time.
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Anti-Tech (Create By Kaldak) - A College that has only recently come into existance, Anti-Tech focuses on combating the spreading of technology throughout Arcanum by first understanding it. Unlike all other spell groups, these spells lower, instead of increase you magik apptitude when learned, however they also have an effectiveness opposite of most spells; the higher the technological apptitude of the opponent, the MORE effective the spells will be.Note: These spells still work better when the user has a higher magikal apptitude.
Explode Bullet - Level 1| Description: By learning the basics of chemistry, you are able to cause bullets to spontaniously combust right inside your opponents gun! Effects can vary from jamming the gun, to destroying it and may even injure your opponent. |
Rust - Level 2| Description: By learning about metallergy, you create a method of causing metals to oxidize at a greatly increased rate. It is particularly effective at weakening the tech armor, and melee weapons of your opponent. Effects are perminant until the opponent has the item repaired.Note: This spell is sustainable, the longer you keep it going the more your enemy will rust! |
EM Pulse - Level 3| Description: Your study of electronics has yeilded a way to create an electromagnetic pulse capable of temporarily shutting down ALL electronics nearby. The shockwave radiates out from the caster and effects items of both friends and foes. (distance and longevity of effects increase with apptitude) Furthermore, electronics of opponents caught in the blast may be perminantly damaged or destroyed. |
Explode Grenade - Level 4| Description: With a newfound understanding of explosives, you are capable of remotely setting off various grenades. Casting the spell at an enemy causes a random grenade (this includes all types of grenades and larger explosives, even smoke or flash ones) to explode on the enemy’s person (if no grenades are present, the spell will fizzle).Note: If the target successfully saves, they relize what is happening before the grenade goes off, and it is hurled away from the target in a random direction before it explodes. |
Warped Physics - Level 5| Description: By learning the principals of physics, upon which all technologies rely, you are able to specifically target these laws and disrupt them in your vecinity. The result is that the technological rating of the area you are in will lessen (or the magical rating will increase) causing all magics to work better and all technologies to fail more often.Note: This spell is sustainable. |
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Chaotic (Create By stranger) - Chaotic spells make events uncontrollable and unexpected, like hitting a comrade instead of an enemy, changing a random item into something else, summoning a demon instead of that air elemental you wanted.
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Defence (Create By Arcanum Master) - The Collage of Defence hold spells that protect your character from attacks
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Enchantment (Create By Borin Dikefeller) - This school of magik deals with bending the minds of creatures to your will and changing yourself to affect your enviroment
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Enchantments (Create By _)Shekk(_) - College devoted to gathering magickal powers and imbuing weapons and object.Save your spells for later by keeping them inside a sword or a bow...most of the spells reduce the HP of a weapon because of material is not meant to hold magick but it can still be used for a while
Temporary Minor Haste - Level 1| Description: Enhances the weapon speed by 5 for as long the spell is active...dropping ,selling and giving the weapon away to a non-party member NPC cancels the spell |
Keep Spell - Level 2| Description: Casted on a piece of paper this spells converts it to an empty scroll...casting any other magick onto it writes the spell down into the scroll so it can be used later |
Damage Enhance - Level 3| Description: The spell ads +20 magickal damage to any weapon for as long as the weapon is used... selling a weapon dropping it or giving it away cancels the spell |
Permanent Haste - Level 4| Description: Ads +10 to weapon’s speed but reduces its hp by half. |
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Weapon of Veloren - Level 7| Description: Only those with th Ultimate Power (or cheaters) can create Veloren’s weapons.
Permanently ads +5 speed +20 dmg nad ft dmg to weapons and + 30 to all resistances if casted on armor or a ring... if casted with less than 200ft kills the player |
Ether (Create By Ghyron) - Ether, one of the five elements, the others being fire, water, air, and earth, deals with things unseen and unknowable to mere mortals. Some learned wizards have said that it deals with the afterlife, or the stuff of gods. What is know, is that it grants the user emmense power, at emmense cost.
Manipulate Personal Ether - Level 1| Description: This spell grants the user the ability to make the ether surrounding a person "Flicker." The effects are strange but usefull. For one, the target is slowed down emmensely, and cannot attack(or interact with universe). |
Manipulate Caster Ether - Level 2| Description: This spell grants the caster vastly increased magick and fire resistance, but decreases resistance to elecrical attacks. |
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Forbidden energies (Create By Raistlin) - This set of spells are the main power behind all other spells. they are unknown to pathetic mortal mages, only one mortal mage knows them and he payed a great amout of his life energy to gain the ability to use them. and his name is Raistlin, all spells in this college causes non-elemental magic damage
Flare - Level 1| Description: Flare simply a spell to use in combat against low lvl enemies not very useful against enemies over lvl 10 |
Tetra Flare - Level 2| Description: this is more powerful than flare but not the powerfulest by far. it is damaging to any enemy of lvl 15 and below |
Ultima - Level 3| Description: truly damaging to both fatigue and health draining large amounts of any ememy of lvl 15 and lower |
Super Nova - Level 4| Description: A extremly powerful spell causing great amounts of fatigue and health damage to any ememy of lvl 20 and below |
Ultima flare - Level 5| Description: the joint power of ultima and flare is truly a power to reconize. it does extreme amounts of damage to all enemies in a 20ft radius if below lvl 20 they are slayed instantly. |
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Forgotten Elven Earth magic (Create By skargash) - ..."And the great N`jada Jinás, an elven sorcerer, started to move his hands. his enemies saw a little light, and something had risen from the ground to aid him in his cause. The next moment we were striked down by a rock...." this is the ultimate college of earth. It is more powerful than normal earth magic, and earth magick users get +1 charisma,and beuty, becouse of their calm ways. but, the spells cost much, takes time to learn, and are risky to use
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General (Create By crunchyhead) -
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Gravity (Create By BlueNinja) - This spell college warps the natural attraction between objects.
Increase Weight - Level 1| Description: This spell makes all the objects on an opponent triple in weight. |
Steal Weapon - Level 2| Description: By changing the direction of gravity attraction, this spell grabs the weapon right out of an opponent’s grasp and deposits it in your inventory. |
Telekinesis - Level 3| Description: This spell is used to move objects around. By changing the direction of gravitronic forces, it will pick up any item and put it straight into your inventory.
It can also be used to open doors and chests, thus easily (and safely) setting off traps without all that nasty damage. |
Reduce Weight - Level 4| Description: This spell lowers the weight of everyone in the caster’s party by half. Not only does this make carrying things around a little bit easier, it also increases everyone’s speed by 5 points. |
Crushing Weight - Level 5| Description: This spell deals a powerful blow to all enemies within about a hundred yards from the caster. All enemies have their strength reduced by 4, and also have an added weight of 8000 stone put on them. |
Ultima - Level 6| Description: You’re kidding, right? You know better! Magic disciplines only have five levels in Arcanum. |
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Great (Create By alungevi) - Great level 1Great level 2Great leve 3Greeat level 4Great level 5
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Hell (Create By cuddlycow) - The College of Hell contains ancient scriptures which are based around the ancient foundings of the pagan rituals. All spells are connected with Satan and his minions whether it be the summoning of or the transmogrification of others.
Demonic Aura - Level 1| Description: By summoning the spirits of the damned the caster can effectively cast an aura around him which makes his normal reaction modifier go down to -40 but his AC +5 and his basic stats are all raised by +2. Also, by some strange twist of fate, the number of monsters around you will increase by the number of levels you are proficient in this spell. |
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Immortal King (Create By houndbae) - Immortal King is a new knowledge of skills discovered recently.Legend has it that the Immortal King was practiced by angels,but now even mortal men were given the preveilage to acquire the skills.The angels told them that Immortal King was the Supreme spell and the greatest of all spells but the angels warned them a of great risk and danger......
Limitless - Level 1| Description: Once this spell has been casted on the target,the target’s status would decrease and would paralyse the target.
Its life would slowly slip away,depending on the user’s level. |
Wraith - Level 2| Description: This spell temporarily triples the damage done to the target.It also greatly decreases the resistance of the target.(The higher the user’s level, the more resistance will be decreased) |
Lycanthropy - Level 3| Description: With this spell the user transforms into a ferocious WereBear and with every stat increasing by 10.While the user is in its WereBear form it can use the following: Shockwave and Lurker Spine.Both attacks deal some really great damage and just with the second spell of Immortal King,Wraith,it really makes an invincible combination! |
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The Immortal King - Level 7| Description: This is the final and ultimate spell of the Immortal King.It grants the user the weapon of the Immortal King, Spectre Ace, and grants the user full resistance to any attack and will add an extra 20 to all stats.The Spectre Ace is a weapon of legend,and will only enable those with the Ultimate Power to use the sword.The sword itself is forged out of the Hellforge, the legendary gem which could grant supreme powers. |
Kreen (Create By Tar`Kreen) - The College of Kreen magick.
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Mars (Create By RadioFingernail) - The College of Mars, utilized mainly by those generals looking for a magickal advantage for their campaigns, deals with the effects of magick upon large troops of soldiers.
Mobilization - Level 1| Description: One of the most vital and oft overlooked parts of command is getting your armies to where they need to be, and to get there before the enemy. This spell raises the speed of each man in you army, but is expensive and difficult to maintain. |
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Mentalics (Create By ßio§torm7) - Mentalics is the College of more advanced mental spells that reach deep into the psyche...
Manipulate Emotion - Level 1| Description: This spell allows you to reach into the mind of and NPC and manipulate their reaction to another character. For example, the caster can cause a bank teller’s reaction to a guard plumet to hatred; she then goes and attacks the guard. The higher your level, and/or magikal apptitude, the greater the reaction change you can make. |
Mentalic Shockwave - Level 2| Description: Sends out a shockwave of mental energy that stuns and does fatigue damage all those within the area of effect. The lower the victom’s willpower the more severe the effects. Those with a willpower below 9 will be temporarily paralized. |
Swipe Memory - Level 3| Description: Targeted NPC forgets past offences you’ve done to it (i.e. attack them, kill a fellow townsman, or any other thing you could’ve possibly done to piss’em off). |
Crush Will - Level 4| Description: Targeted Character’s willpower is reduced by two-thirds |
Confusion - Level 5| Description: Characters within the area of effect temporarily go insane, begin hallucinating, and will attack any other nearby characters. |
Trauma Bolt - Level 6| Description: Targeted character is stuned and suffers severe fatigue damage and will become terrified of the caster. After the spell when ever they encounter the caster their willpower will fall by half because of the fear. The lower the initial willpower of the victom the more severe the symptoms. Those with a willpower below 11 will become temporarilly paralized and those below 9 will suffer a temporary penalty of -4 intelligence and those with a willpower bellow 8 may suffer heart arrhythmia and take severe hitpoint and fatigue damage, which,depending on thier level, could be fatal >;) |
Possession - Level 7| Description: Targeted character will come under the direct control of the caster; in effect their body will now be the caster’s. For the duration of the spell any other NPC you encounter will interact with you as if you were the character you possessed.Also, andy experince points gained by the target during the spell’s duration go to the caster . The caster’s real body will be unconsious for the duration of the spell and will suffer NEGATIVE fatigue damage for as long the spell is maintained. The spell can only be maintained for maximum 12 hours game time. The higher the targets level the shorter the duration of the spell. |
Metallic (Create By greyhaze) - Spells of this school concentrate on controlling of metals
Living weapon - Level 1| Description: Your weapon will become alive when you cast the spell. Your weapon will help you in battle by blocking blows and hitting your enemy. |
Evil metal - Level 2| Description: Metal of your enemys weapon will become alive and hinder him by being harder to controll decreasin enemys melee skill and AC |
Destroy metal - Level 3| Description: This spell causes damage to weapons and armor of the enemy |
Harmony - Level 4| Description: Metals you are wearing will become harmonious and you will be able to strike one critikal blow. |
Disharmony - Level 5| Description: This spell causes metal of your enemy become so disharmonic that his/hers weapon will be dropped and his/hers next strike will be critical failure. |
Barrage of blades - Level 6| Description: This spell draws metal from the earth and shapes them in the projectiles. Projectiles will rip every thing that is on their way to shreds. |
Metals of the heavens - Level 7| Description: Very metal from the earth will be drawn to attack the enemies and to protect the friends. Enemies will be shredded by blades from the ground and the heavens and friends will get an globe of blades to protect them from element, poison, magic and physical damage. Enemies will critically fail on next attack while friends will strike critically. |
Mine (Create By Stuart) -
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moonwalker spells (Create By cjackus) - moonwalker spells are dark spells for defending your charakter against summon demons and so on.
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Poo (Create By Kjelleman) - The collage of manipulating the stomach and shitting.
Hard Stomach - Level 1| Description: Hardens the contents of the targets stomach, causing pain and stunning the target. |
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