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 PostPosted: Mon Apr 07, 2008 6:30 pm Post subject:  Arcanum:WIP 3-0 Now Available
 
Obey your Master
Obey your Master

Joined: Feb 6, 2002
Posts: 9662
Location: Lady Gaga's rear window
Just go to the download section and pick it up!

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Lacy: How did I fall in love with such a jerk like him? Why can't I ever meet a nice man?
Tom: You've met lots of nice men, Lacy. I'm a nice man. The biggest lie all of you women tell yourselves is that you like nice men, when, in fact, we bore you silly.
The trouble is, you tell this lie out loud and so damned often that some of us more gullible types hear it growing up and work hard to become nice men.
Well, from all the nice men in the world, Lacy, fuck you very much.


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 PostPosted: Mon Apr 07, 2008 9:15 pm Post subject: 
 
Water Merchant
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Joined: May 10, 2007
Posts: 580
Location: In the Boil, killing members of whichever gang you like more.
Hell yeah, son! Can't wait to take a look at rroyo's work. Thanks for posting it.


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 PostPosted: Mon Apr 07, 2008 10:19 pm Post subject: 
 
Veteran

Joined: Aug 19, 2007
Posts: 456
Location: On the road to nowhere...
HELLLLL YEAHHHHHHHHHHHHHHHHHHHHHH

I followed the steps to get 2.2 saves to work on 3.0, but my 2.2 saves are corrupted :-(


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 PostPosted: Tue Apr 08, 2008 1:22 am Post subject: 
 
Alchemistæ Metallum Magnus
Alchemistæ Metallum Magnus

Joined: Oct 14, 2006
Posts: 3292
Sorry Spiffy. I think your situation may be the norm rather than the exception.

I appreciate you getting the thing uploaded D.E.

Since I was at work when this was posted, here's the basics:

Updates include:
All the secondary dialogs for the residents of Brandybuck. (For now)
The hobbit-hole purchase was expanded into the "Where's Frigo?" runaround.
Three new hobbit-holes.
A new side-quest from Brandybuck to Cattan.
Ship passage to and from the island.
The Plainwicke Plantation - the first scripted adventure on Cattan.
Restoration of the lost Machined Plate benefits.
Addition of a merchant in trouble at Black Root.
Two new opening splashes.
Added townmaps (the over-head view) for most of the new areas.
Boosted the Bogarath on Thanatos to level 50.
Prior release "Build Logs" added to the Shrouded Hills Library.
And an assortment of small debugs for errors discovered in the last release.

Known problems:
#1 - I forgot to turn off the map-marking script. If having most, if not all locations marked from the beginning bothers you, delete the Arcanum5.dat, and download this directly into your Sierra/Arcanum folder.
http://rapidshare.com/files/105752907/Arcanum5.dat (15.57KB)
You will need to start a new game if you do this.

This mod is not compatible with most other hacks including the Dark Magic and the Level 127.
I recommend not adding any as I kept everything I could that wouldn't cause a conflict.

This mod has proven to be incompatible with warzed versions of the game.

Brandybuck - If you visit Frigo's farm (with the tobacco) before attempting to buy the hobbit-hole, there is a 1 in 10 chance that Frigo will not appear when he's supposed to. Cause unknown.
Solution: Either replay from an earlier save or exit the town at the For Sale place, advance time one day, re-enter the town, read the sign, and talk to the man in blue. This has routinely worked for me.

Plainwicke - Rough, choppy dialog. This is a condensed version of what's to come. Some dialog links will need to be followed twice to learn everything.
Contrary to an earlier report, the new follower will not be joining you on this adventure. His dialog explains why.

If this is of interest to you, then you will need:
1) A fresh, clean copy of Arcanum
2) The Arcanum_EN_1.0.7.4 patch
3) The AWIP3-0.exe
Available here:
http://www.terra-arcanum.com/downloads/arcanum/rroyo/AWIP3-0.exe

Directions:
Install Arcanum and patch.
Create a temporary file inside the game. "New Folder" works.
Download the AWIP3-0.exe directly into your Sierra/Arcanum/New Folder.
Double-click on the AWIP3-0.exe to extract the files within.
Follow the directions in the !!ReadMe!!.txt

A:WIP 2.2 players: Included in the !!!ReadMe!!! is instructions to give you your best chance to use an old save.

The first clue for a successful install would be behind your PC at the crash site.
There will be a small wood chest with a book inside just behind and to the right.

Special thanks to the Administrators of The House of Lords for graciously hosting this unfinished expansion pack; and to everyone willing to voice an opinion about my efforts.

For any comments, questions, criticisms, or praise, I can be reached here at Terra-Arcanum.

Enjoy the adventures!

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If you can't go through a problem, go over it, under it, or around it.


Last edited by rroyo on Tue Apr 08, 2008 3:31 pm, edited 3 times in total.

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 PostPosted: Tue Apr 08, 2008 2:19 am Post subject: 
 
Veteran

Joined: Aug 19, 2007
Posts: 456
Location: On the road to nowhere...
Did you do anything with that abandoned house near The Boil?


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 PostPosted: Tue Apr 08, 2008 2:30 am Post subject: 
 
Alchemistæ Metallum Magnus
Alchemistæ Metallum Magnus

Joined: Oct 14, 2006
Posts: 3292
The empty one where the guy was killed? Yep. Turned everything off.

It's empty again.

_________________
If you can't go through a problem, go over it, under it, or around it.


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 PostPosted: Tue Apr 08, 2008 2:44 am Post subject: 
 
Veteran

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Posts: 456
Location: On the road to nowhere...
:-( I was hoping you would do something with it


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 PostPosted: Tue Apr 08, 2008 2:53 am Post subject: 
 
Water Merchant
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Joined: May 10, 2007
Posts: 580
Location: In the Boil, killing members of whichever gang you like more.
are all stock Arcanum map locations supposed to be already explored when a new game is started?


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 PostPosted: Tue Apr 08, 2008 3:16 am Post subject: 
 
Alchemistæ Metallum Magnus
Alchemistæ Metallum Magnus

Joined: Oct 14, 2006
Posts: 3292
team a: No. It should start fresh. Is everything being marked?
Or did you get an old save to work?

Spiffy: I did. Turned everything off. :p

_________________
If you can't go through a problem, go over it, under it, or around it.


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 PostPosted: Tue Apr 08, 2008 5:25 am Post subject: 
 
Water Merchant
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Joined: May 10, 2007
Posts: 580
Location: In the Boil, killing members of whichever gang you like more.
I have always installed A:WIP to a new directory (I copied the pertinent files from my original Arcanum install). For A:WIP 3, I overwrote Arcanum.patch1 and Arcanum5.dat. I did forget to erase the old modules/arcanum/maps directory the first time I played, but then I remembered and the new game I just made was corrupted, so I started another. However, I hardly made it through A:WIP 2.2, and I definitely didn't discover about 50 map locations. Is anyone having this problem besides me?

Anyway, I've been playing for awhile now, and I really like the new additions, especially to Brandybuck. I also really liked the new footwear - it really goes along with the Arcanum art, and especially those posters in The Full Mug. Putting more detail into the dialogs really made it seem more like a real place. And, the loot in general is balanced a lot more to my liking - it looks like you went back and reviewed some of your initial work.

I have some debug suggestions, but it's sort of a long list (I made a note of just about everything, but it's almost entirely really minor stuff.) rroyo - do you want me to send it to you in a private message?


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 PostPosted: Tue Apr 08, 2008 5:46 am Post subject: 
 
Alchemistæ Metallum Magnus
Alchemistæ Metallum Magnus

Joined: Oct 14, 2006
Posts: 3292
1) I'll repeat team a's request - Is anyone else having various places marked at the beginning of their game? Never mind!

2) Nice to hear I'm getting back on track. The original guideline for my build was to make everything look as if it had always been there, but Troika forgot to make that scene active. Little by little, I'm getting closer.

3) If you're willing to type the list up, go ahead and PM it to me. I'll see how many I can fix.
Once I'm done adding Vormantown, the remainder of this session will be little things like inventory rework and dialog fixes, so I should be able to put a fair dent in the list.

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If you can't go through a problem, go over it, under it, or around it.


Last edited by rroyo on Tue Apr 08, 2008 7:02 am, edited 1 time in total.

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 PostPosted: Tue Apr 08, 2008 6:12 am Post subject: 
 
Water Merchant
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Joined: May 10, 2007
Posts: 580
Location: In the Boil, killing members of whichever gang you like more.
Vormantown is going into A:WIP? Seriously? And, where is it going - the descriptions in Vormantown made it sound very far away from Arcanum, but I suppose not necessarily so.


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 PostPosted: Tue Apr 08, 2008 6:43 am Post subject: 
 
Alchemistæ Metallum Magnus
Alchemistæ Metallum Magnus

Joined: Oct 14, 2006
Posts: 3292
First off - I found the problem with the map-marking. I forgot to turn off Virgil's modified dialog. The fix is listed in the problems list above.

Secondly - I put Ivory Lake - with Vormantown - at the northwest end of the river that flows past Shrouded Hills. The world map shows a slightly bulbous end to it, and it was close enough to the beginning of the game, so....

Here's the announcment thread about it:

http://terra-arcanum.com/phpBB/viewtopic.php?t=14563

I set it up to where you go to Ivory Lake, then you talk to a man who'll let you use his rowboat to get to Vormantown - because teleport don't work out at the islands.

When you get to the lake, tell John I said hi.

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If you can't go through a problem, go over it, under it, or around it.


Last edited by rroyo on Tue Apr 08, 2008 6:59 am, edited 1 time in total.

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 PostPosted: Tue Apr 08, 2008 6:50 am Post subject: 
 
Water Merchant
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Joined: May 10, 2007
Posts: 580
Location: In the Boil, killing members of whichever gang you like more.
well, I suppose not putting Vormantown at the beginning of the game would mean replacing almost all the NPCs in its dungeons, since if it was north of the Gray Mountains or something, the PC would start at more like level 25 or 30.


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 PostPosted: Tue Apr 08, 2008 6:56 am Post subject: 
 
Alchemistæ Metallum Magnus
Alchemistæ Metallum Magnus

Joined: Oct 14, 2006
Posts: 3292
Exactly. The module was built for players starting at level 1.

The downside is, at Elf Island, I went from level six to level twelve - and I haven't even gotten to the Dwarf Island yet.

So much for not messing with the leveling scheme!

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If you can't go through a problem, go over it, under it, or around it.


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 PostPosted: Tue Apr 08, 2008 9:16 am Post subject: 
 
Veteran

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Posts: 456
Location: On the road to nowhere...
OMG! I just realized something! You got the name Brandybuck from The Lord Of The Rings! Merry's full name is Meriadoc Brandybuck. Rroyo, you unoriginal bastard :p


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 PostPosted: Tue Apr 08, 2008 8:13 pm Post subject: 
 
Master

Joined: Aug 16, 2007
Posts: 234
Location: In your house, it's okay son, I'm not hurting your mom.
I downloaded the Dat file from the link to fix the world map and nothing changed. All locations are marked when leaving the crash site.

Edit: I did start a new game, plus cleared all the map files.

Edit 2: I guess it's not that big a deal to have them all listed.

However, will it ruin the experience of the added content of Brandybuck to be able to find the extra quest places so easily?

Edit 3: Concerning the leveling scheme: how much of a job would it be to change the required XP for each level past level 10? With more quests and available XP it might be best to up XP requirements for leveling instead of adding extra levels to accommodate all that added XP. I suggest 10 because Shrouded Hills remains pretty much unchanged as far as quests go and I seem to hit level 7 when all is said and done, and being a lower level than 7 may be difficult when leaving Shrouded Hills.

Although it does eliminate the need to mindlessly level-up at the portal by Liam's workshop.


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 PostPosted: Tue Apr 08, 2008 9:35 pm Post subject: 
 
Water Merchant
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Joined: May 10, 2007
Posts: 580
Location: In the Boil, killing members of whichever gang you like more.
Spiffy wrote:
OMG! I just realized something! You got the name Brandybuck from The Lord Of The Rings!


Hey I thought that homage was obvious, genius. How long have you been playing variants of A:WIP? haha


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 PostPosted: Tue Apr 08, 2008 10:02 pm Post subject: 
 
Veteran

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Location: On the road to nowhere...
team a wrote:
Spiffy wrote:
OMG! I just realized something! You got the name Brandybuck from The Lord Of The Rings!


Hey I thought that homage was obvious, genius. How long have you been playing variants of A:WIP? haha
Well I didn't know :-(


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 PostPosted: Wed Apr 09, 2008 2:19 am Post subject: 
 
Alchemistæ Metallum Magnus
Alchemistæ Metallum Magnus

Joined: Oct 14, 2006
Posts: 3292
Spiffy wrote:
OMG! I just realized something! You got the name Brandybuck from The Lord Of The Rings! Merry's full name is Meriadoc Brandybuck. Rroyo, you unoriginal bastard :p


And it only took him six months to figure it out!

That's alright, Spiffy. The old adage about the best place to hide something is in plain sight works with names too. :-)
I didn't go shouting this from the rooftops.

BTW: Did you pick up on the name Peri Took?......

Wasteland:
Quote:
However, will it ruin the experience of the added content of Brandybuck to be able to find the extra quest places so easily?

Edit 3: Concerning the leveling scheme: how much of a job would it be to change the required XP for each level past level 10?


Edit 2: Although I currently have no idea why you're still getting your map marked, if you follow the links in the dialogs and play accordingly, it shouldn't make too much difference. I guess it would all depend upon your willpower to resist the temptation to jump to the new stuff without talking to so-and-so to learn where it is. And - You would still find Lynchbany or Brandybuck by simply passing by.


Edit 3: In the Arcanum5.dat\Rules folder is the xp_level.mes, which determines the amount of experience points needed for each level. In theory, I (or you) could reset those numbers to higher values and thus slow the level-ups to accomodate the new adventures.
What I don't know is what effect this would have on this hack. Trying to add the Level 127 to my hack caused all sorts of interesting problems up to and including game black-out on level-up.
One of these days I'll try it and find out. (Makes note)

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 PostPosted: Wed Apr 09, 2008 3:15 am Post subject: 
 
Veteran

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Posts: 456
Location: On the road to nowhere...
rroyo wrote:
Spiffy wrote:
OMG! I just realized something! You got the name Brandybuck from The Lord Of The Rings! Merry's full name is Meriadoc Brandybuck. Rroyo, you unoriginal bastard :p


And it only took him six months to figure it out!

That's alright, Spiffy. The old adage about the best place to hide something is in plain sight works with names too. :-)
I didn't go shouting this from the rooftops.

BTW: Did you pick up on the name Peri Took?......

No :???:


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 PostPosted: Wed Apr 09, 2008 10:19 pm Post subject: 
 
Journeyman
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Joined: Jan 8, 2008
Posts: 37
Thank you very much rroyo!


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 PostPosted: Thu Apr 10, 2008 12:40 am Post subject: 
 
Master

Joined: Aug 16, 2007
Posts: 234
Location: In your house, it's okay son, I'm not hurting your mom.
Concerning the worldmap issue. If you ask Virgil to wait before entering the worldmap, or before he brings up entering the worldmap, you then enter the worldmap, then without going anywhere, go back out of the world map and get Virgil back, all is normal.


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 PostPosted: Thu Apr 10, 2008 2:00 am Post subject: 
 
Alchemistæ Metallum Magnus
Alchemistæ Metallum Magnus

Joined: Oct 14, 2006
Posts: 3292
wastelandhero wrote:
Concerning the worldmap issue. If you ask Virgil to wait before entering the worldmap, or before he brings up entering the worldmap, you then enter the worldmap, then without going anywhere, go back out of the world map and get Virgil back, all is normal.


WTF???!!!! That's the craziest thing about this hack I've heard yet.
But... As long as it works. :/

You're welcome, Hans.

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 PostPosted: Thu Apr 10, 2008 4:04 pm Post subject: 
 
Master

Joined: Aug 16, 2007
Posts: 234
Location: In your house, it's okay son, I'm not hurting your mom.
I thought it might be linked to the "We should enter the worldmap" Conversation, but if you enter with Virgil before he says this you still get everthing marked. Wierd one indeed.


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