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 PostPosted: Wed Jul 02, 2008 1:25 pm Post subject:  The original Bedokaan - found and released
 
What this could be?
Image
Image
Image

ImageImage

It took a lot of time (and luck) to find this...


Last edited by Drog Black Tooth on Thu Jul 03, 2008 10:03 pm, edited 1 time in total.

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 PostPosted: Wed Jul 02, 2008 1:48 pm Post subject: 
 
Alchemistæ Metallum Magnus
Alchemistæ Metallum Magnus

Joined: Oct 14, 2006
Posts: 3307
Cool! Are you going to be restoring this?

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 PostPosted: Wed Jul 02, 2008 3:56 pm Post subject: 
 
Fucking illogical, captain
Fucking illogical, captain

Joined: Aug 2, 2007
Posts: 1239
Location: Dublin
I may sound stupid, but I'm confused. What is of importance here?

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 PostPosted: Wed Jul 02, 2008 7:24 pm Post subject: 
 
Obey your Master
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It's the Bedokkan art. The Bedokkan in the above screenshots are the ones that were originally intended to be in Arcanum, but for some reason they were cut and replaced with the current. tamer Bedokkan.

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Lacy: How did I fall in love with such a jerk like him? Why can't I ever meet a nice man?
Tom: You've met lots of nice men, Lacy. I'm a nice man. The biggest lie all of you women tell yourselves is that you like nice men, when, in fact, we bore you silly.
The trouble is, you tell this lie out loud and so damned often that some of us more gullible types hear it growing up and work hard to become nice men.
Well, from all the nice men in the world, Lacy, fuck you very much.


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 PostPosted: Wed Jul 02, 2008 7:49 pm Post subject: 
 
Fucking illogical, captain
Fucking illogical, captain

Joined: Aug 2, 2007
Posts: 1239
Location: Dublin
Ah. Sorry for the confusion, I haven't played Arcanum in a while and didn't notice the new art.

Why did they use a tamer version?

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And she wasn't even the female with whom I have a telepathic relationship.


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 PostPosted: Thu Jul 03, 2008 3:11 am Post subject: 
 
Lord

Joined: Jun 3, 2004
Posts: 314
Location: cloud cuckoo land
Those are awesome!


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 PostPosted: Thu Jul 03, 2008 6:03 am Post subject: 
 
Water Merchant
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Posts: 580
Location: In the Boil, killing members of whichever gang you like more.
Fuck yeah, DBT! That's some really good work. I'm assuming that you wrote the restored Bedokaan over the others, but I can't wait to put both in a mod and have them be rival tribes.

Also, I'd go with the vanilla Arcanum Waroman portrait, although I realize you might just have been pointing out the existence of the cut out one.

Great job!


----
EDIT: I nominate one of the animated ones at the bottom of Drog's post for an avatar for Jungle Japes or Wolfsbane.

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Um, the force of the crash blew it off the PC's body and, um... into a cave... pardon me, the postman is here, and he'd like to deliver a letter-bomb from Isaac Newton).


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 PostPosted: Thu Jul 03, 2008 10:02 pm Post subject: 
 
I'm going to rant a bit, please excuse me for my obsession with the game.

The models in the above screenshots are indeed the original lizard people/Melokaan/Bedokaan/etc. As of now, I have some files from an earlier build, and since the lizard people were changed really late in the development this build has the model. (Please don't ask me where did I get these files, or what files exactly do I have. I will release everything interesting eventually, anyway).

This model is in fact the only model that was cut from the game altogether. It was featured on the official site, and the ending slides for the Bedokaan were rendered using this model. Although, at the late point in the development (at some point after March) they made a new model for the lizard people, and changed the Waromon's portrait as well, so it'd suit the new model.

The original model actually had a few problems, that's why I didn't release it immediately. The walking animation had a minor glitch in the game--the shadow spot was switching places at some frames. I figured that some x and y's were wrong. And indeed I was right. Movement values were going back and forth, but positioning was compensating it, so the animation was fluid to an observer, but was wrong in actuality. I went through x and y's and figured the pattern of the glitch. Turns out, something went wrong with the program they used to generate x and y's, so some values were shifted by a certain number. With this knowledge, I've finally fixed the animation.

A bit more on the animations. Just like the final one this model has animations for fighting with a sword, a bow and a staff, but there are some other differences. It has animations for being stunned, a gory death (decapitation in this case) and a lower attack with a bow. The final model doesn't have such animations, although it has animations for walking with a sword, a bow, and a staff. Such animations occur extremely rare in the game, so the developers didn't render them for most monsters/unique NPCs. Probably the only way to see an NPC in such animation is to exhaust an NPC in combat. Moreover, if such animations are not present the engine will use the normal walking animation for them. Anyway, in order for this beta model to properly overwrite the final one I've just copied the normal walking animation for these extra animations.

(I explain it in details, just so you won't ask me why there are dupes).

Considering the artistic value of the model itself, I think it's pretty original. These lizard people look much more wild to me. Even a bit sly, perhaps. And (arguably) fit the Arcanum setting better than the colorful ones in the final version.

Well, this sums up it all, I guess. For now, the model (+ portrait) is released as a separate patch, you can just put the .dat file into your Arcanum folder and you will have the original lizard people. However, I may add this to the Extra Pack in the future.

I can't claim any credit for this masterpiece of Leonard Boyarsky, othen than the fact that it took me time (and luck) to procure it, and then fix the walking animation as well.

P.S. As it was said, it may be a good idea to use it as a separate monster race in mods (I hope we'll have a decent stand alone module in the future), as well. Number of slots for critters is hardcoded, so you may rename the model and put it in the unused slot #29, for example. Be sure to give me a credit for finding and fixing the model, though.

Enjoy!

http://rapidshare.de/files/39904879/Liz ... l.zip.html

(I'd like this to be hosted at T-A as well, so it doesn't get lost)


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 PostPosted: Thu Jul 03, 2008 11:15 pm Post subject: 
 
Water Merchant
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Once again, some fantastic work. I'll hold off on asking where some of it came from because you asked, but if/when you reveal more, you'll have my full attention.

I would like to ask this, though. Do you have the files that the models were compiled from, which I assume are 3d, or just a completed build from earlier in the development, without the source?

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Um, the force of the crash blew it off the PC's body and, um... into a cave... pardon me, the postman is here, and he'd like to deliver a letter-bomb from Isaac Newton).


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 PostPosted: Thu Jul 03, 2008 11:18 pm Post subject: 
 
team a wrote:
I would like to ask this, though. Do you have the files that the models were compiled from, which I assume are 3d, or just a completed build from earlier in the development, without the source?

I have files from a completed build.


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 PostPosted: Fri Jul 04, 2008 1:09 am Post subject: 
 
Alchemistæ Metallum Magnus
Alchemistæ Metallum Magnus

Joined: Oct 14, 2006
Posts: 3307
Quote:
P.S. As it was said, it may be a good idea to use it as a separate monster race in mods (I hope we'll have a decent stand alone module in the future), as well. Number of slots for critters is hardcoded, so you may rename the model and put it in the unused slot #29, for example. Be sure to give me a credit for finding and fixing the model, though.


You got it, and gladly!
Thank you for this treasure, Drog.

*Quiet voice* I see Vorakians.....

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 PostPosted: Sun Jul 06, 2008 6:39 pm Post subject: 
 
Expert

Joined: May 18, 2008
Posts: 70
I like these a lot. I always found the final build Bedokaan too tame. I couldn't imagine them waging war on the warm-bloods. These guys I can imagine swooping from trees and putting arrows in human's heads. I was wondering, are you going to rewrite waroman's stats to match his new appearance? For the best warrior in a tribe of warriors, I always found him to be a little weak?

One thing, how do you have large plate-armor for your ogres at this point? I am past this point, have Chukka Sogg and myself (an ogre) and we all still have guard leather.


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 PostPosted: Wed Jul 09, 2008 1:35 am Post subject: 
 
Reptilus Rex
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Location: In Urwaldland, blowing smoke rings in the Hookah Lounge
This is quite amazing...and Waromon actually looks like himself in the portrait. I definitely like the original art, but I can see why it was changed. They probably wanted the Bedokaan to appear less menacing so people would want to help them.

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 PostPosted: Wed Jul 09, 2008 5:09 am Post subject: 
 
Water Merchant
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Packersfan30_3 wrote:
I like these a lot. I always found the final build Bedokaan too tame.I was wondering, are you going to rewrite waroman's stats to match his new appearance? For the best warrior in a tribe of warriors, I always found him to be a little weak?

Sounds like a balancing issue. While there are many things in Arcanum that probably need to be rebalanced, I doubt you'll see this in the Unofficial Patch because Waromon's stats don't necessarily have anything to do with his portrait or art, and Drog generally only fixes errors rather than tweaking and bugging, as these things are pretty subjective, and could be done a million ways.
Packersfan30_3 wrote:
One thing, how do you have large plate-armor for your ogres at this point? I am past this point, have Chukka Sogg and myself (an ogre) and we all still have guard leather.

You can get large plate from a city blacksmith, I believe, such as the one in Tarant. Regardless of whether you use tech plate or classic plate, it'll make you look like an Ogre Destroyer with the horned helmet, however, since there isn't real plate animation.

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Spontz wrote:
Um, the force of the crash blew it off the PC's body and, um... into a cave... pardon me, the postman is here, and he'd like to deliver a letter-bomb from Isaac Newton).


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