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NOW I'M SEARCHING FOR PEOPLE WHO KNOWS ASSEMBLER AND CAN HELP TO DECODE ARCANUM FORMATS !!! PLEASE HELP AND YOU WILL BE CREDITED
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CURRENT WORK:
28.11.2009
So I have decided to create new arcanum in Direct3D instead of DirectDraw,this step will have many advantages in future...
Now translation from DirectDraw to Direct3D is complete (there was not so many code to modify),as I promised before I'll show you screenshot from "game".
Screenshot:
Loaded terrain data,no scenery and objects yet....

19.11.2009:
I've successfully decoded terrain section from .SEC map format. Now I can draw a terrain surface from tiles !!!
I'll post a screenshot later....
Need to decode maps = .TDF + .SEC files
If you have any information about this files,please write that to this topic or send me PM...
I've made a partial decoder for .sec files,now I can find out which art files are used in maps for surfaces like
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Hey guys.
You know that I was trying to get source code of Arcanum before without success,so I've decided to create a new shiny client for Arcanum.
I'm experienced and skilled programmer in Object Pascal,however I want to make new arcanum in C++ language instead.
Why I do that ? Simple answer,I want to extend arcanum of few things... and when original arcanum will be done,then expansion pack can be released too. Also in this project,we allow modder to modify anything they want in game,including game core via plugins.
Also fixing game via disassebled version of Arcanum is endless,wont be working and originally compiled version and wont bring new things in game.
-Every single resource from Arcanum will be converted to new formats,not stupid ARTs anymore,no shitty proto files .....
-Every new format will be documented and packed with client in mod sdk if its possible
-Game will be using some of functions written in assembler with MMX or SSE technology.
-Game will be translated to from DirectX to OpenGL after game engine will be finished if more people will ask for it (there will be pool for it)
Now I'll ask some of developers if they will be able to help with this project,only C++ and DirectX (Direct3D) knowledge is needed.
So who wants to join ? With more people,it will be much easier... we can do that in few months because we will only create new client (arcanum.exe) that will use (converted) resources from original arcanum.
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STATUS:
Phase 1
1) Begin new project - DONE
2) Add basic functions from Direct3D to game core - PARTIALY DONE
3) Convert maps to loadable format - TERRAIN IS DONE
4) Develope new format for graphics,probably BMP/PNG + info format.
5) Create map loader,or convert maps to new format
6) Make test app,that will show loaded map.
Phase 2 will be added after phase 1 will be finished,depending on results...
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