After a hundred years, the Gricks were wiped off the face of Home. All but one, who carried Marbeth's nut down, down, down into the hole. The creature offered it to his great Deity. Grakklespazz opened the nut.
His rage was great, and his hundred year slumber came to a sudden end. His plane collapsed into flame, the new sensation of pain filling Grakklespazz's fibre. Any sense of decency, or even sanity, was lost there and then. The ideas flowing in Grakklespazz's mind burst into creation as he roared.
Thousands, millions of unsavory creatures, twisted reflections of the creatures of Home, began to populate Grakklespazz's lair. These were his voice, his armies. He would punish the Deities who sent this torment to him by taking their creations from him and making them his! He sent up his creatures, devils, succubi, and gremlins, each of them twisted into bizarre (or beautiful, in the case of the succubi) forms of the sentient races. They would prey upon the vices of those who called themselves intelligent, giving them their deepest desires in exchange for their service to Grakklespazz. Once they died, however, their souls would go not to the Shadow One, but to Grakklespazz.
Next, he transformed his plane, taking the fires from the explosion and forming them into primal energy which flowed throughout the endless caverns he now called home. With this energy, he created Magic, which his demonic minions would help to spread. This new power was still primitive, and served only two functions: To immediately siphon the soul from a living thing, killing it instantly and sending its spirit to Grakklespazz, and to raise the dead back to life, mindless husks which would obey their new master.
But this still was not enough. With the last of his energy, Grakklespazz forged yet another species, using the heat from Home's core to fuel his smithing. The creatures he created were hairless, except for their heads and their chins. Their skin was rock hard and black as coal. Their eyes were red. Their beards were dark, firm, an almost rubbery substance.
He placed them deep in a cave inside of a mountain, and the Dwarves of Grakklespazz slowly began to dig their way out, their necromancers hungry to create a dark kingdom of their own.
The rest of the world was already in chaos. The forests burned, a race of Great Eagles swooped down to devour most anything they could find. Only the moon was truly safe, and that safety could only last for so long, and the Great Eagles and the intelligent sea creatures could only look up and wish that they had been born there instead.
Darkness was falling onto Home.
Act One: Created devils, whose role was to lure sentient souls into his realm with thoughts of power and glory.
Act Two: Created the succubi, whose role was to lure sentient souls into his realm with thoughts of lust.
Act Three: Created gremlins, whose role was to lure sentient souls into his realm with thoughts of wealth and material possessions.
Act Four: Transformed his plane into endless caverns of despair and primal energy.
Act Five: Created magic, a power that the sentient races could learn and master, in exchange for sacrifice to Grakklespazz. This power would allow them to tap into Grakklespazz's domain, to either kill their enemies, or restore the soulless bodies to life as undead monstrosities.
Act Six: Created Necromantic Dwarves.