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Modding Schreck's Multi-Barreled

 
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Uncle Pecker
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Joined: 19 Jul 2010
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Location: Deep down in the Dwarven Mines of Black Forest

PostPosted: Mon Jul 19, 2010 1:25 am    Post subject: Modding Schreck's Multi-Barreled Reply with quote

First of all, greetings everybody.

I'm about to mod all the guns to fit my taste (i.e. turning them into exaggeratedly overpowered doomsday machines). Now, some protos are not really located where they should according to discritpion.mes. Most important of all I'm unable to access Schreck's Multi Barreled's proto (using Drog Black Tooth's Unofficial Arcanum Patch). In the Forum somewhere Drog says how he reintroduced the gun into the game and changed its stats. How so? Where is the proto or whatever data that is behind Schreck's gun?

For your help concerning my predicament I shall herewith express my sincere thanks in advance.

I must take my leave

Unc
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Drog Alt
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Joined: 30 Jun 2010
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Location: PRC, SH

PostPosted: Mon Jul 19, 2010 2:01 am    Post subject: Reply with quote

All new/fixed prototypes in the UAP are stored in Arcanum5/6 .dat files.
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Uncle Pecker
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Joined: 19 Jul 2010
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Location: Deep down in the Dwarven Mines of Black Forest

PostPosted: Mon Jul 19, 2010 10:06 pm    Post subject: Reply with quote

My gratitude for the swift answer. I put it to the proof and it worked just fine ! I unDATed the protos and copied the modded Schreck one into the primary proto folder. Dunno why it worked though, I thought I'd have to reDAT the whole thing !

Thanks again, Master Drog

Peck
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TheDavisChanger
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Joined: 07 Feb 2009
Posts: 583
Location: Boise, ID; USA

PostPosted: Tue Jul 20, 2010 1:36 am    Post subject: Reply with quote

I like the cut of your jib, Uncle Pecker. Welcome to The House!
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Uncle Pecker
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Joined: 19 Jul 2010
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Location: Deep down in the Dwarven Mines of Black Forest

PostPosted: Fri Jul 23, 2010 7:32 pm    Post subject: Reply with quote

Thanks for the warm welcome, Davis!
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William Blake
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Joined: 22 Jul 2010
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PostPosted: Sat Jul 24, 2010 6:51 pm    Post subject: Reply with quote

This gun seems pretty weak to me
Low damage, high ammo consumption, high attack rate or did I overlooked anything?
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Uncle Pecker
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Joined: 19 Jul 2010
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Location: Deep down in the Dwarven Mines of Black Forest

PostPosted: Sat Jul 24, 2010 10:21 pm    Post subject: Reply with quote

William Blake wrote:
This gun seems pretty weak to me
Low damage, high ammo consumption, high attack rate


Not anymore, now that I had my fingers on it ...
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Uncle Pecker
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Joined: 19 Jul 2010
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Location: Deep down in the Dwarven Mines of Black Forest

PostPosted: Tue Jul 27, 2010 5:48 pm    Post subject: Reply with quote

After the problem is before the problem ...

I just laid my hands on the Tesla Rod in order to increase it's electrical damage. However, even though the actually dealt damage changed in analogy to my tinkering in the proto file the ingame description still states the original damage range of 10 - 40 ED (took me a while to recognize that the change actually occured).

Now I wonder what could be done about this matter of delicacy?
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Drog Alt
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PostPosted: Tue Jul 27, 2010 6:35 pm    Post subject: Reply with quote

mes\item_effect.mes
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Uncle Pecker
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Joined: 19 Jul 2010
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Location: Deep down in the Dwarven Mines of Black Forest

PostPosted: Tue Jul 27, 2010 9:25 pm    Post subject: Reply with quote

Thanks a lot Master Drog. It will show if I possess enough capability to harness your information and put it to good use.
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