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 PostPosted: Sun Jul 31, 2011 4:32 pm Post subject:  New Mountains!
 
Alchemistæ Metallum Magnus
Alchemistæ Metallum Magnus

Joined: Oct 14, 2006
Posts: 3292
After getting annoyed by some of the original mountains not working, I decided to have a go at fixing them.
Since my efforts met with success, I'll pass them along for someone else to use.

http://www.multiupload.com/IC1JG90I30

The rar contains:
Desert Mountains - That actually are desert mountains.
NEW! - Desert Island Mountains - Just like the name sounds.
NEW! - Plains Mountains - For anyone who wants to add Badlands to their Wierd West mod, these have plains grass at their base.
Snowy Mountains - Regular mountains with a snowy/rocky base.
Tropical Jungle Mountains - The desert mountains were used because the sandy base is the same color as the island sand.
And the updated terrain.mes for the new listings.

Image Image Image
Image

Enjoy!

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 PostPosted: Wed Aug 03, 2011 2:54 pm Post subject: 
 
Master
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Joined: Jun 13, 2011
Posts: 161
Thanks ! That's really good ! It took me like 2 hours to built mountains in the first map of my mod... :thumbup:

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 PostPosted: Thu Aug 04, 2011 1:27 am Post subject: 
 
Alchemistæ Metallum Magnus
Alchemistæ Metallum Magnus

Joined: Oct 14, 2006
Posts: 3292
Glad to be of service. :)

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 PostPosted: Thu Aug 04, 2011 5:11 am Post subject: 
 
Journeyman
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Joined: Jul 29, 2011
Posts: 27
Location: Melbourne
Thanks a bunch. This makes things a little easier.


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 PostPosted: Thu Aug 04, 2011 12:10 pm Post subject: 
 
Expert
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Joined: Jun 6, 2011
Posts: 68
Actually, I must sat you're my man, rroyo. I've heard you're the editor legend here in the forum, possibly as myself, being an editor geek from my childhood in many games, wanting to make my OWN stuff.

Have you done the art yourself? Nicely done. :) I don't remember desert mountains in original Arcanum.

Good thing in editor is, that you can see how the thingz work, and thus inspiring you to make a similar game with same principle of tiling the terrain etc. I am very sympathetic to Fallout and Arcanum isometric gameplan and following the example. :)

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 PostPosted: Thu Aug 04, 2011 2:42 pm Post subject: 
 
Alchemistæ Metallum Magnus
Alchemistæ Metallum Magnus

Joined: Oct 14, 2006
Posts: 3292
Vendigrothian: Welcome to the forum! and thanks.

Gildorn: Thank you as well.

"Editor legend"? If you say so.... :D

The mountains were created by starting with the original working mountains and changing the base scenery and/or overlaying the grey mountains with the desert mountain facades. Time consuming but not too difficult.

The Troika team appearently meant for there to be desert, snowy, and tropical mountains and even made a start on creating them, but I guess time constraints got that part of the project axed.

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 PostPosted: Thu Aug 04, 2011 8:20 pm Post subject: 
 
Expert
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Joined: Jun 6, 2011
Posts: 68
rroyo wrote:
The mountains were created by starting with the original working mountains and changing the base scenery and/or overlaying the grey mountains with the desert mountain facades. Time consuming but not too difficult.


I knew some filter or applying one effect would be sufficient. Actually, even slight color saturating and orange-yellow-brown hue would do the thing. :D
Good tip how to make these slight changes :thumbup:

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