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Okay, well, to start, we really need at least three players so if Gross is fading out, then that's the end of that.
Secondly, if we're playing a game and not just telling a story, we need some numbers.
Hm, let's see. Shadowrun is my go-to system for character sheets.
120 character points to begin
Abilities cost 2 points each, but cannot be higher than than 6, nor greater than 30 total at creation (= 60 character points)
Skills cost 1 point each, or 2 pts for each point higher than the linked Ability.
Abilities: (examples of linked skills)
Strength - obvious. (Melee, hand-to-hand, throwing)
Body - size and physical resilience. (survival; athletics - swimming, running)
Dexterity - speed and accuracy. (dodge, stealth)
Charisma - mental/social influence. (negotiate - decieve, persuade; performance - music, dance)
Willpower - general mental resiliance. (cursing, counter-cursing)
Intelligence - including perception. (tracking, cooking, crafting, painting)
In all abilities and skills:
1 - 2 = novice, below average.
3 - 4 = about average.
5 - 6 = elite master.
To specialise in a kind of skill will give you +1 in that specialty and -1 in other forms of the same skill. So, Stealth 6, or Stealth (hiding) 5 (7). The specialty can be greater than the racial max.
EXAMPLE: the average Lost Boy.
Str - 4, Dex - 4, Bod - 3, Cha - 5, Wil - 2, Int - 5 (= 46 character pts)
Melee (spear)- 4 = 3(5),
Throwing (spear)- 4 = 3(5),
Unarmed (wrestling)- 4 = 3(5),
Athletics (running) 5 = 4(6) [3 + 2 + 2 = 9pts]
Survival - 5 [3 + 2 +2 = 9pts]
Dodge - 4,
Stealth (move silently) - 4 = 3(5),
Performance (storytelling) - 5 = 4(6),
Negotiate (decieve) - 5 = 4(6),
Crafting (spears) - 5 = 4 (6),
Tracking (humans) - 5 = 4(6),
Small Unit Tactics - 5,
Orienteering (east africa) - 5 = 4(6),
Superstition (cursing) - 2 = 1 (3) ( = 70 character points)
Languages: begin with Int x 1.5 (round down) free language points, and one character point each to raise values, so, lost boy = 5 x 1.5 = 7 [+ 4 remaining character points = 11]
Imperial language: 3
Native Plateau/group language: 4
Lost Boy gang dialect/code: 4
FINALLY, subspecies cost and bonuses/penalties.
Neanderthal: 5 char-points; +2 body, +1 strength, +1 willpower, -1 charisma, - 1 agility.
Australopithicus: 5 char-points; - 3 body, + 2 agility.
Erectus (Gog, Magog): 10 char-points; +4 body, +3 strength, - 3 agility, - 2 willpower, -2 intelligence.
Habilis (Korduk): 10 char-points, + 4 strength, + 2 body, - 2 willpower, - 2 charisma, - 1 agility.
Complicated enough for you? If we can puzzle out the maths, then we can actually have fair, but uncertain outcomes, and a more challenging game. What do you reckon?
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