CJH wrote:
So to summarize your guide: In order to maximize their enjoyment of the game
Leonidus wrote:
This isn't a maximizing enjoyment FAQ, it's more of a prevent frustration and game abandonment FAQ.
CJH wrote:
instead of looking for a guide that explains various options that would be beneficial to the type of character they want to play, and instead take your non explained word that they should one of the following for their 1st playthrough
Like an entire stats and skills section, explaining what every part of your character helps you do? Maybe some suggestions too, like lets say:
Overall: if you want good fighting, max your weapon skill first, so go for dex then str. Dex first lets you get the skills you need to even hit the enemy, as well as good speed. Str then brings in the damage. If you need access to spells, willpower. If you are crafting as a technician, then get intelligence.
or maybe:
nonmagic theives need lockpicking, magic users need unlock spell.
or something like:
Gunslingers are looking for DEX and PER. INT allows you to create good guns
And don't you think it's strange that you consider an explanation of the bonuses from every stat and the useful skills an "unexplained suggestion"?
CJH wrote:
1.) A dumb dialogue half ogre that ran away from the circus (terrible choice for a new player that hasn't played the game once)
2.) A halfling gunslinger that was raised by orcs (and therefore has 1 companion to carry things, heal, provide skills, and assuming the player hasn't mastered combat enough to F5 all the time fight)
3.) A only child mage (once again only has 1 companion to carry things, heal, provide skills, and assuming the player hasn't mastered combat enough to F5 all the time fight)
Leonidus wrote:
Note that the most important part of Arcanum is that you can get through the game with ANY PLAYSTYLE, and a hero of almost every type can do extremely well in battle using the right tactics, items, and so on. SO DON'T BE AFRAID TO PLAY A CRAZY HERO! You will be so pleasantly surprised.
Leonidus wrote:
Backgrounds good for melee fighters:
-------------------------------
Ran away with the circus +6 STR (generally the best fighting background)
Troll Offspring +2 STR +1 DEX
Tough Hide +10DR (orc or ogre only)
Escaped Lunatic +25 DR
Raised in the pits +2 STR +2 DEX +combat skills
Beat with an ugly stick +2 STR +2 DEX
Backgrounds good for gunslingers:
---------------------------
Raised by orcs +2 PER +2 STR (generally best gunslinger background)
Raised by monks +1 PER no penalties
Beat with an ugly stick +2 DEX
Raised in the pits +2 DEX -6 INT
Feral Child +3 DEX -6 INT
Miracle operation is PER +5, which might seem like a good idea but the DEX -3 is so limiting that it just isn't worth it.
Escaped lunatic +25 DR
Sickly +6 INT -1 DEX -2 STR
Backgrounds good for mages:
--------------------
Only Child +6 WILL (easily the best mage background)
Escaped lunatic +25 DR
Dark Elf +2 WILL elf only
CJH wrote:
Arcanum is an easy easy game.
The few challenges for new players (bridge thieves, BMC etc) are going to catch new players by surprise unless they read a walkthrough telling them what to look for
I'm doubting anyone has ever finished Arcanum with the 1st character created, and I would even more so doubt they would make it to the BMC with a character someone else told them to build
Your style is geared toward a powergaming guide. Write that instead. if you explain it well people here might even accept it
Leonidus wrote:
This isn't a maximizing enjoyment FAQ, it's more of a prevent frustration and game abandonment FAQ.
The difficulty of arcanum for new players is only a product of the game not being well explained, and that is what I will change. I finished the game with the first hero I made.
Please try not to just make up strange opinions about what you didn't read in the FAQ. It is quite frustrating.
Grossenschwamm, I've only been wrong on a handful of things so far (about 5 corrections properly pointed out in this thread). I didn't note after the fact that there are racial caps over the normal 20 max, that information is in the FAQ. You're wrong to say a stat can only be increased by 12. There are race/background combos that allow for more than 12 into a stat. And it's sayings like that which make this information necessary, my friend.
Lastly, let me give you some examples of why I had to make this FAQ. Here are some results from searching this forum for stat max and stat cap:
oni5115
Posted: Sun Jan 10, 2010 12:04 am Post subject: Reply with quote
Well 20 is the max, unless you have a racial bonus which allows you to go higher. Backgrounds can add or subtract from a stat, but do not affect the maximum for your race.
Josho
Posted: Wed Oct 13, 2004 3:45 am Post subject: Reply with quote
Half ogres cant get 20 int. max for any stat is 20 +/- racial modifiers. background cant increase it, but it can decrease it.
http://terra-arcanum.com/phpBB/viewtopi ... t=stat+max
This post does not talk at all about how stat maxes increased by a race are brought down concerning background/gender reductions. And this is by Drog, nonetheless.
So the information on this literally just isn't available. Until now!
Edit for DarkFool: I could add a fair use portion in the updated version specifically saying that placing any and all information on the terra-arcanum forum is allowed.
Building a wiki seems like a lot more effort, and I have already spent quite a good deal into this FAQ. Maybe it's super easy, I've never made a wiki, but to do 40 separate pages for each thing does sound arduous.
Worse comes to worse, if it comes to a point where there is no way to have this info on your site for legal reasons, then I understand. Do what you need to do.