...Really though Grossen, it kind of seems like you're arguing just for the sake of not admitting the one part you were wrong on. That or you still haven't picked up on my point that my original claim was minor healing is "easier" not "better" and that's because it's just plain easier, amigo. Healing with the spell takes 5 seconds man, there's just nothing anyone can say that will make herbology easier than that. Better in some cases, like you have pointed out and I have agreed, but not easier.
Regardless, it's been kind of ridiculous arguing about it, as I also pointed out before, so maybe once I agreed to put it into the FAQ you could've just stopped arguing?
I'm sure there's something important in my FAQ that is missing and not on my to-do list so I'd much rather talk with someone about an addition beyond herbology vs minor healing. Maybe you have something else to add, Grossen.
I did admit where I was wrong before in this thread, a few times; as I said before, you're correct in that certain background/race combos can increase their stats above the maximum "allowed" by their background. It is also possible to restore your fatigue by advancing time by an hour where you can't sleep, which I did agree to. It's all on the previous page.
I also know what word you used, but I was arguing against "easy," particularly on the grounds of sleep - as soon as Drog mentioned advancing time for an hour, now that's what you're saying. You still need extra stuff to allow you to advance time within the game if you're crawling through a dungeon. All of these extra things you're mentioning now (that are indeed in your FAQ), seem to complicate using minor healing all the time (scrolls of exiting, potions), making it sound less easy than you say it is. Any way it's sliced, preparations need to be made for entering dungeons - it's not as simple as your character learning a spell or a schematic, you as a player must learn how to use them effectively. It's interesting that you go out of your way to say one method is easy, as well as saying how something else is hard, while neglecting in your FAQ how to prepare for healing while in a dungeon - which will make or break any character created.
Minor healing doesn't fail if you cast it on yourself, but it isn't as effective on higher tech aligned characters, while salves are always the same effectiveness. And, like I've mentioned already, the dwarven double-fatigue penalty is very real and will make it not so easy to cast magick, ever. This alone would make your "all characters have a much easier start" false. Since you don't mention dwarves in your FAQ more than is needed for Harrow and machined gauntlets, it might be worth adding into it that there's a fatigue penalty for using magick while a dwarf.
I expect it's something to do with cheap rolex watches enlarging his penis while he makes $400,000 an hour working from home.