Yeah, I was talking about replacing a few of my existing ones with yours.
Replacing the "Double Poster" background with "Assassin" being first on the list.
Quote:
1) Correct the grammar mistakes
2) I am sure you will, but please add me to the credit list
3) I would request you take them all. So that my 'mod' is also just simply included in yours and not in bits. This because if someone wishes to have them, they can just download your great mod and not learn how to add the missing ones from my small one.
I'll answer these in reverse order.
3) I would gladly add them all, but there seems to be a limit of 399 effects listings the game can use and I'm currently at 385. Now, even though I could probably squeeze all of your backgrounds in by replacing the 2 or 3 suckier ones I currently have, I want to hold 10 spaces open in case I need them for custom items.
So, it looks like I won't be adding your work. No hard feelings?
2) Gladly!
1) I got bored this morning and went through the background stories making corrections where I believed they were needed. I did take care to leave as much of your work in as possible but - especially with the Inventor's Apprentice - there was a line here and there that needed a little fine-tuning.
Keep in mind, I'm a midwestern American and where I made sentance changes were for a smoother read according to what I was taught and how I speak. There will be those who would nit-pick this.
Here's what I did:
{1077}{Clumsy
Spilling drinks over clothing, tripping over your own laces, hitting the wrong switch and all other manner of stupidity are your every day run of the mill actions. Your parents tended to put you in a big chair with a book praying the chair would not fall apart and that the book would survive. You suffer a serious penalty to Dexterity (-4) and you have a greater chance of critical misses. However, you body has adapted to your own clumsiness and you resist damage better than normal people. You heal the wounds you get rather rapidly, reflected in a bonus to your Constitution (+3). All the reading you have managed to accomplish between the accidents also has had the benefit a bonus to your Intelligence (+2). }
{1078}{Gnome Hermit
Though at first you were part of the Gnome bourgandise, you realised that this bred haughty and snobbish character. Disliking the way the Gnomes were becoming you turned away from the rich live to become a hermit. Your resolve in this matter grants you a bonus in Willpower (+3). Leading a less decidant life and hours of meditating have also granted small bonuses to Constitution (+1) and Perception (+1). However, for all that your lifestyle may be more healthy, the cold and harsh conditions have started to take its toll. This has lead to upcoming rheumatic joints, resulting in a penalty to you Dexterity (-3). You have also sworn off earthly wealth resulting in a penalty to Haggle and a quarter of the normal starting wealth. After several years of contemplating you felt it was time to share your views with the other Gnomes and thus you boarded the IFS Zephyr towards the great city of Tarant.}
{1079}{Former Bodyguard
You are the former bodyguard of a Gnome nobleman. You worked hard for him, saving his life on several occasions, and acting as brute muscle when needed. This has given you a bonus to your Melee and Dodge skills as well as slight bonuses to your Strength (+1), Constitution (+1) and Dexterity (+1). However, your employer never cared for proper medical treatment for your wounds resulting in a penalty to your Beauty (-2). Recently you have been replaced by a stronger and more docile Half-Ogre bodyguard leaving you rather vicious with the whole system. This has resulted in a penalty to your Charisma (-2).}
{1080}{Dwarven Handyman
You were born weaker than any Dwarf in your small clan. To bring them no shame and to prove you worth you became the handyman of the small clan. You fixed the equipment, laid the traps against intruders, and opened the doors to whom the lock was stuck. The tedious work adversely effected your muscles even more. You suffer a significant penalty to Strength (-4) and a penalty to Dexterity (-2). However, you work and training in firearms, as you could not swing a weapon, results in a bonus to all your tech skills as well as bonus to your Intelligence (+3).}
{1081}{Apprentice to Inventor
You are the apprentice to an inventor. In trade for your tutelage you got all the nice jobs, like sweeping the floors, cleaning the lab and fixing all the broken stuff. This has resulted in an tremendous bonus to your Repair skill as well as a bonus to you Intelligence (+2). However, you are only known as the lowly apprentice and being cooped up in the lab all the day left you little opportunity for social interaction, resulting in a penalty to Charisma (-2). The fumes of the lab work have also taken its toll on your health. You suffer a penalty to Constitution (-2).}
{1082}{Fugitive Con-Artist
Lying is like a second nature to you. No, lying is your first nature! You can do nothing but lie and you scheme your way into everything. This has resultated in a tremendous bonus to your Persuasion skill, as well as bonuses in your Haggle and Gamble skills. You used your natural talent for lying to convince people to grant you access to high education, refined parties and their wealth. You gain a bonus to Intelligence (+2) and Charisma (+2). However, one noble did not take your actions well and hired a bounty hunter. Though you escaped this bounty hunter, he managed to throw a grenade which exploded in your face. This left you half-deaf and partially blinded, resulting in a severe penalty to your Perception (-6). You quickly talked yourself onto the IFS Zephyr. Even after your 'accident', you know you will never give up your ways (-10 to Alignment (and can NEVER go higher)). You also start with 600 gold in your pockets.}
{1083}{Veteran Gunsman
You were a gunsman in the city guard untill one day the Orcs that worked in the factory revolted. You answered the call of duty, but you got separated from your unit. Even though you did manage to gun down an Orc and wound another, they overwhelmed you. You woke up in the hospital and spend years recovering. Although you have managed to come on top of the event you remain scarred and walk with a limp. Thus you Beauty has suffered (-2) and you are slower than the average person (-2). You did retain a good portion of your gunsman training, resulting in a tremendous bonus to your Firearms skill and a bonus to your Perception (+2).}
{1084}{Amnesic Celebrity
You have walked out of the wreckage that is the IFS Zephyr, but... you lost yourself. You can remember your name, luckily, but you can not remember what you did before all of this happened. Some vague memories about you being famous on another continent and wanting to make it in Tarant are all that come to your mind. It seems that many people also have vaguely heard of you, but unfortunately too vague to know exactly who you are. People in general react well to your sight and presence resulting in a +10 bonus to reaction and a bonus to Charisma (+2). However, the blow to your head has caused some damage and leaves you without a good drive and motivation, which means you suffer a penalty to Intelligence (-2) and Willpower (-2). You did find your well filled wallet among the wreckage.}
{1085}{Tribal Demi-God
You come from a barbaric region where Half-Ogres are very rare. You were the son of a barbarian mother whom was strong enough to survive the labor to give you birth. As you grew the tribe thought you a demi-god and that your mother had been blessed by a visit of their God of the Hunt. Demonstrating your strength the tribe soon worshipped you and you always got your way. This display of stamina and tribal command, supported by the wisdom of the elders, has resulted in a bonus to Strength (+2), Constitution (+1) and Wilpower (+2), but made your demeanour all the worse causing you to have a penalty to Charisma (-4). When you mother suddenly became very ill she also became delirious and screamed out your were 'her living shame of her honor' as she had been raped. Broken hearted and driven away by the angry tribe, as you 'tricked' them, you left your homeland with little hope or money.}
{1086}{Social Worker
You always had a soft spot for the less fortunate and you have made it your life's purpose to help these people. As a result people gladly listen to you and follow your advice. This results in a +10 to reaction and +1 extra follower. You also gain a +10 to Alignment (this can NEVER go lower). In your career you have always tried to take non-violent methods to solve problems and as such you are a true pacifist. This naturally leads to a penalty to in the lethal Bow, Melee and Firearms skills. These penalties would have affected your Dodge and Throw skills if it were not for the community ball games you frequently organised.}
{1087}{Halfling Hunter
You loved to skip classes in order to roam in the big world. You felt on top of the world when skipping small rocks across the water, fishing and exploring new terrains. As you grew up you became the village hunter, making sure there was meat on the table during festivals. You gain a bonus to your Throwing skill and a slight bonus to your Prowling skill and your hunts have sharpened your skill and vision resulting in a bonus to your Dexterity (+2) and Perception (+1). However, skipping all those classes and little interaction with other have taken their toll. You suffer a penalty to Intelligence (-2) and Charisma (-1).}
{1088}{Elven Ranger
All Elves are one with the world and many devote lifetimes to the ways of Magic. You, however, were more interested in learning the fine art of swordplay and the expertise of the bow. As you reached adulthood you became one of the Elven Hunters. You were one of their best members untill an encounter with human poachers let to violent struggle in which you were shot in the head and were left for dead. The Elven healers managed to bring you back from your coma, but the signs of the struggle are clearly visible. Your training gives you a bonus to your Melee and Bow skills, as well as a slight bonus to your Prowling skill. Training your body to those arts you also gain a bonus to your Dexterity (+3). Your injuries cause you to suffer a penalty to Intelligence (-3) and Beauty (-2).}
{1089}{Assassin
You are the blade in the shadows, the worst nightmare of royalty and nobility. You are a nefarious assassin. In your childhood you were always picked on by bullies, for you were physically weak, reflected in a penalty to Strenght (-3) and Constitution (-3). However, getting yourself out of their grip did increase your dexterity and a taste for revenge. You have trained long hours and, after paying back their debt, you became a professional. Having recently completed a lucrative deal you are now heading for new grounds on board the IFS Zephyr. Your expertise gives you an exceptional bonus to your Backstab skill, as well as a bonus to Prowling and Spot Trap skills. Your profession has always urged you to nimbleness resulting in a amazing bonus to Dexterity (+5), but also made you rather cynical causing a penalty to Charisma (-2). Naturally you are an evil person, which is shown in a -10 to alignment (this can NEVER go higher).}
{1090}{Gypsy Woman
You were born to a gypsy family and made your livelihood by tarot reading, soothsaying and small magic performances. Although not every citizen believed in your visions you know the truth and they gave you insights that resulted in a bonus to Willpower (+2) and Perception (+2). You also receive a small bonus to your magical aptitude and haggle. However, the life of a gypsy woman means you poured over the wisdom of the cards and missed out on physical training and education resulting in a penalty to Strength (-2) and Intelligence (-2). People also tend to dislike a gypsy no matter how warm your smile is. A vision led you to the action of boarding the IFS Zephyr bound for great city of Tarant with your gypsy fortune.}
{1091}{Gambling Addict
All your life there has been nothing sweeter than the sound of dice rolling and of gold falling onto your lap. You always won big and always lost big. Whenever you were on top you spent money like there was no tomorrow gaining friends all over, but you never knew when to stop and always lost a lot again. Now you have boarded the IFS Zephyr for Tarant to look for new games and bets. Your lifestyle has earned you a tremendous bonus to your gambling skill, and your critical hits and misses tend to be pretty significant. Your socialising with every person around has gained you a bonus to Charisma (+2), but your clearly lack strength of will to stop the addiction, reflected in a penalty to Willpower (-2).}
{1092}{Holy Warrior
You are a self-proclaimed Holy Warrior fighting all sorts of evil from Ogres to Thieves. Your righteous quest has taken you aboard the IFS Zephyr to the evil-infested city of Tarant. Your training gives you a slight bonus to your Strength (+1) and Melee skill. However, you have sworn off the less virtuos skills. Hence, the skills Backstab, Pick Pocket and Pick Lock all suffer a penalty. Your black and white view of the world strengthens your resolve resulting in a bonus to Willpower (+2), but leaves you with a rather strict vision of the world causing a penalty to Perception (-2). This strict life also tends either people to applaud your efforts or to see you as a fanatic. People therefore form more strong opinions about your person. Still you have a noble soul and therefore a +20 to alignment (this can NEVER go lower).}
Quote:
Oh, just wondered will you include the 'Feral Child' Tweak or just the new ones? I can understand if you do include this, just curious if you will.
The Feral Child tweak would be included as the bonus to dodge makes more sense than pickpocket.
Quote:
I just noticed in game that Gypsies have prowling as training for their skill. Should I add +1 Prowling to "Gypsy Woman" ?
I would. Besides being able to drive a hard bargain, Gypsies are considered to be sneaky to the point of being outright thieves.