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 PostPosted: Wed Apr 08, 2009 12:38 am Post subject: 
 
The playtesting is taking me more time than I've expected, however I don't think there are any major bugs left. I just want to play through the whole game to be sure.

Have some more screenshots while you're waiting.

1280x1024
Image
1440x900
Image
1920x1200
Image


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 PostPosted: Wed Apr 08, 2009 6:39 am Post subject: 
 
Unfinisher Extraordinaire
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Joined: Aug 22, 2006
Posts: 1362
Location: Still in Shrouded Hills, kickin' it with Ristezze
Does the increased sight range have any ill-effects? Like, scripting for seeing enemies or the like?

Do you see any artifacts resulting from the game designers not texturing parts of maps out that far since they didn't think people would see them?

I'm trying to think of a place in the game where an increased map sight range could be construed as an exploit or cheating or something and I can't think of one.

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 PostPosted: Wed Apr 08, 2009 11:24 am Post subject: 
 
Philes wrote:
Does the increased sight range have any ill-effects? Like, scripting for seeing enemies or the like?

No, not really.
Philes wrote:
Do you see any artifacts resulting from the game designers not texturing parts of maps out that far since they didn't think people would see them?

Well, for one thing you can scroll pretty far at the original 800x600, especially with PE20. Now you can see more without having to scroll as much. The patch also adjusts scrolling distance according to the resolution, so you can't scroll farther than at 800x600.


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 PostPosted: Wed Apr 08, 2009 2:28 pm Post subject: 
 
Never in doubt
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The increased sight range by NPCs might cause some problems if you try to rob the mages in tarant.

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 PostPosted: Wed Apr 08, 2009 3:09 pm Post subject: 
 
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Is it possible to create something like a Fog of War?

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Mirror Ash: I don't think so. We just cut up our girlfriend with a chainsaw. Does that sound "fine"?


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 PostPosted: Wed Apr 08, 2009 3:14 pm Post subject: 
 
Frigo wrote:
The increased sight range by NPCs might cause some problems if you try to rob the mages in tarant.

NPCs' sight range is dependent on lighting and PE checks. Resolution has nothing to do with it.


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 PostPosted: Wed Apr 08, 2009 4:37 pm Post subject: 
 
Never in doubt
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Posts: 2106
Location: European Union
The player character's PE influences the distance you can scroll the screen away from your main character, and all evidence points to that NPC sight is bugged so that they are unable (or less likely) to see the PC screwing around with their stuff if they are not on screen. This way it is possible to rob the mages in broad daylight, even with the soundstrom that Unlocking Cantrip causes. It is difficult to pull off, nonetheless.

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 PostPosted: Wed Apr 08, 2009 8:43 pm Post subject: 
 
Frigo wrote:
It is difficult to pull off, nonetheless.

Then perhaps it's just sheer luck?

Let me mention another thing, though. Everything that is 31 tiles away from the PC is inactive, i.e. AI, animation, scripts, etc don't work there. That's why I'm adjusting scrolling distance, so that you won't be able to scroll away farther than at 800x600 and see such areas at higher resolutions. However, they will be inevitable at resolutions like 2600x1900 (since such things will get visible even without scrolling). I may increase the radius later, though, if there is a demand for such extreme resolutions.

You can see this for yourself. If you run the game with '-scrolldist:0' switch you will get infinite scrolling distance and will be able to see inactive objects.


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 PostPosted: Wed Apr 08, 2009 10:44 pm Post subject: 
 
Unfinisher Extraordinaire
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Location: Still in Shrouded Hills, kickin' it with Ristezze
Are people going to want to run it any higher than 1920x1200?

I guess any higher than that and you're running it on a larger size high-def television and not a computer monitor anymore.

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 PostPosted: Wed Apr 08, 2009 11:24 pm Post subject: 
 
Journeyman
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Joined: Apr 3, 2009
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Location: mY oWn LitTlE wOrlD
Philes wrote:
Are people going to want to run it any higher than 1920x1200?

I guess any higher than that and you're running it on a larger size high-def television and not a computer monitor anymore.

People just do not suprise me anymore...
They will try, but it makes no sense to run any higher really.
Like you said, it would have to be a huge screen and be VERY expensive at that...
Not to mention that overall image quality tends to decrease as screen relastate increases, regardless of DPI.
I was running higher then that on my 46" Samsung, but to be honest, I think my games look better on my 22" PC monitor at 1680 *1080 or even at 1600 *1200.
But, I was just reading of quad-extended graphics arrays that go as high as 3840 *2800 :o
Can you imagine?

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