How did YOU know there were "64" character points at the start?? Maybe some previous tryouts?
What Grakelin said is true. Tha strategy of planning my characters started mostly from the second playthrough when I already was aware of those 64 Cps per game, yet on my first playthrough I noticed the scheme of "Oh, so I get 5 CP and the start, a single CP every level except for levels which are a multiple of 5, for those I get 2 CPs"
and figured that if this scheme will continue to the very end, I will have a total of 64 CPs on lvl 50. I wasn't sure if, for example, lvl 50 won't give me 5 CPs or something like that (it would actually make the character creation feel more complete in a way), but with assuming it won't, I planned ahead the second half or so if my character points in the first game.
You mean you've never had this experience? I thought it was commonplace. I remember it well (even though it must have been three years since then, by now), my half-elf was fighting stuff, doing a fairly decent job, I suppose. Suddenly, the sword breaks, so I make her punch the blue bunny monster with it. I am amazed at the sheer speed of the attacks, and the damage that they are doing.
Can't say that I did experience that. Mostly because I never broke a melee weapon - that is, I reloaded if it happened because of a critical failure or didn't draw it in the first place if I was fighting against golems or such folk.
I may one day try playing a fist-fighting brute just for fun. I know fist attacks are quite quick both in real time and turn based, but judging from parameters I'm doubtful about fists being more powerful than decent weapons. If that were so, I guess the House of Lords would in general praise fists instead of barberian swords/swords of air/whatever one wishes. Not to mention how dangerous weapon-wielding warriors become weaklings when one casts disarm on them, which - I guess - proves something on this subject.