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 PostPosted: Sun Oct 09, 2011 2:24 pm Post subject:  WorldEd - Change view equals slowdown
 
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Joined: Oct 14, 2009
Posts: 9
Location: Norway
Hello everyone.

I've been doing some fun modules in the past and in the present.

Something that has been annoying me for a long while, is the extremely slow scrolling.

Like, if you are in "Top-down" mode, and want to zoom out, for me it starts to lag.
If I change from Isometric to Top-down view and back, it takes a while before I can do anything!

This is really annoying, and it is slowing down my progress, so if someone knows the reason for it, please, give some hints/tips.

I can play any kind of game today with the highest graphics, I'm also using windows 7 ultimate.
Been trying some different compatibility settings, but it doesn't help me much.

I have also tried placing "-doublebuffer -no3d" behind on the shortcut, but didn't help me at all.

Any help is appreciated :)

EDIT: When I build a house in Top-down view, it takes a loooong time before I can do anything after that.
Damn this is annoying :P

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 PostPosted: Sun Oct 09, 2011 4:25 pm Post subject: 
 
Resurrected Modding God

Joined: Jun 30, 2010
Posts: 545
Yeah, WorldEd runs like ass on Win 7. Nothing you can do about it.


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 PostPosted: Sun Oct 09, 2011 5:06 pm Post subject: 
 
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Drog Alt wrote:
Yeah, WorldEd runs like ass on Win 7. Nothing you can do about it.


Have you managed to find out what causes this problem? I noticed that it slows down only when rendering mobile and static objects.

I'm running W7 too, and I did tried to start a new map, with a grass terrain and without any objects, and everything ran smoothly, until I placed a new object (a tree to be exact) on the map. I was just a one object, but the performance dropped down, like there were thousands of them.

:/

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 PostPosted: Sun Oct 09, 2011 7:31 pm Post subject: 
 
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I haven't had any success, and since this game is kinda old, and far from being known as it should be, the support on this subject is kinda limited.

So I'm still searching for a solution.

Crypton wrote:
Drog Alt wrote:
Yeah, WorldEd runs like ass on Win 7. Nothing you can do about it.


Have you managed to find out what causes this problem? I noticed that it slows down only when rendering mobile and static objects.

I'm running W7 too, and I did tried to start a new map, with a grass terrain and without any objects, and everything ran smoothly, until I placed a new object (a tree to be exact) on the map. I was just a one object, but the performance dropped down, like there were thousands of them.

:/

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 PostPosted: Sun Oct 09, 2011 10:21 pm Post subject: 
 
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Location: Norway
Anyway, I'm going to try and install "Windows Xp Mode - Windows virtual pc" since this obviously is a problem concerning Win7, and run the WorldEd there.
Who knows, maybe I'll get lucky :)

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 PostPosted: Sun Oct 09, 2011 10:32 pm Post subject: 
 
Water Merchant
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I was about recommending you the VirtualPC, but then I realized that it (probably) won't help, so if it really works, please let me know.

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 PostPosted: Sun Oct 09, 2011 11:21 pm Post subject: 
 
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Like always, god hates me and my tries were futile.. sigh

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 PostPosted: Wed Oct 12, 2011 6:21 pm Post subject: 
 
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Yeah, I have the same problem but in my computer, it's tolerable. :/ I saw that it's worst on a "powerful" computer. It's better when you reduce the resolution of the screen but it is still lagging. :???:
Maybe Arcanum is to old for the new computers and the new windows... :cry:
If you have one, I advise to you working on a laptop computer (or a old computer) :-)

I hope you will find a solution :D
(And sorry, I think my english is almost unreadable).

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 PostPosted: Sun Oct 16, 2011 9:39 pm Post subject: 
 
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I have a solution. This has happened to me for quite some time, and the best way to rectify this is to turn off the various layers. You can press the F or R or T keys (I think) to shut off various types of scenery, floor, wall, or roof objects. If you do this, you will scroll alot faster both isometric and top-down. You can find a full list of the keyboard shortcuts in WorldEd under view->layers I think....or wherever it's located.

I find it helps to leave wall or floor items only visible so you can determine where in your map you are.


I think this problem is due to new graphics cards trying to handle older 2D algorithms and what not that older graphics cards had no problem with. Since Arcanum.exe does have -no3d and -triplebuffer whereas WorldEd does not, that could be that same issue mentioned above except with WorldEd.


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 PostPosted: Mon Oct 17, 2011 12:47 am Post subject: 
 
Nemesis of the Ancients
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I moved this to Modding and Scipting Support. That seemed more like an accurate location for it.

Zerati: what version of 7 are you running? If you use the built-in virtual machine system to run XP Pro (you can download it for free quite easily from M$), you can run a lot of older software (we use it at work for some legacy systems) with great success.

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 PostPosted: Mon Oct 17, 2011 6:27 am Post subject: 
 
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RunAwayScientist wrote:
I think this problem is due to new graphics cards trying to handle older 2D algorithms and what not that older graphics cards had no problem with. Since Arcanum.exe does have -no3d and -triplebuffer whereas WorldEd does not, that could be that same issue mentioned above except with WorldEd.

WorldEd doesn't have the -no3d switch, because it doesn't have a hardware renderer in the first place. The same with -doublebuffer, it's not a fullscreen application, how the fuck do you expect it to work? Jesus Christ, how fuckin' dumb are you?


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 PostPosted: Mon Oct 17, 2011 12:17 pm Post subject: 
 
Water Merchant
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Drog Alt wrote:
RunAwayScientist wrote:
I think this problem is due to new graphics cards trying to handle older 2D algorithms and what not that older graphics cards had no problem with. Since Arcanum.exe does have -no3d and -triplebuffer whereas WorldEd does not, that could be that same issue mentioned above except with WorldEd.

WorldEd doesn't have the -no3d switch, because it doesn't have a hardware renderer in the first place. The same with -doublebuffer, it's not a fullscreen application, how the fuck do you expect it to work? Jesus Christ, how fuckin' dumb are you?

Huh? :hippy:

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 PostPosted: Thu Oct 27, 2011 5:20 am Post subject: 
 
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Drog Alt wrote:
WorldEd doesn't have the -no3d switch, because it doesn't have a hardware renderer ...



I know, Drog. I never meant to imply it did.


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