I know, the multiplayer part of the Arcanum is kinda buggy and unfinished, but still, according to
MatchMaker's stats, there are many people (including me), who are still playing it.
I have about 6 months of time left, and I was thinking about adding some fast action into the multiplayer by creating a new module for Deathmatch gameplay style. You know, few small arenas (made of, e.g. 3x3 sectors), that will cycle over time or when some frag limit is reached. Including respawnable items, teleports, "powerups", and other fancy stuff from other DM games.
It could be fun, what do you think? Yes or hell No? And what about other gameplay modes, such as CTF, Last man standing, Survival, etc? Sounds good?
Question for scripters: Do you think that it's even possible to implement such mode in current engine? I mean, is it possible to make a script for enabling players attacking each other, and allowing them to respawn/ressurect over time, after they get killed? What about script for map cycling and frag counting?
If it's really technically possible, then with some support, we can have first playable version finished in like one week, I think, since maps will be small, at the beginning almost empty, filled with some randomly generated terrain. The scripts will be the hardest part, I think, that's why I'm unsure with the whole idea.
I'll setup a fast dedicated server (100/50 Mbit) for both development/testing and playing purposes, 24/7, so there's no need to worry about it. I'll also provide (or create) any tools for those who're willing to help, if needed.
