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 PostPosted: Tue Dec 20, 2011 1:18 pm Post subject: 
 
The Living One
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Hmmm some good targets Deman, I'll have a think about them.

    Here are two more of my own:

  • Like Muro's rustic finery, two fine suits with a white sprites, I won't say which size to keep things a bit more tricky
  • A staff (normal, not magickal in anyway) wielded by a halfling

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Last edited by Jojobobo on Tue Dec 20, 2011 4:55 pm, edited 1 time in total.

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 PostPosted: Tue Dec 20, 2011 1:26 pm Post subject: 
 
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Well, you passively slaughter countless innocent lives back in Arcanum with Kryggird's Falchion if you end the game with the Bane of Kree wielding that godlike sword. Awesome ending by the way, definitely the most satisfyingly evil one. That one wouldn't explain smacking someone with Torian Kel's Ancestral Sword outside of the Void, though.

Gonna have to do some checking before answering any other questions.

On a side note, I'm happy to see this thread active again. I was planning to revive it in a month or so myself, but it's good to know I'm not the only one who cares.

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 PostPosted: Tue Dec 20, 2011 1:43 pm Post subject: 
 
The Living One
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I was always cared, I was just busy towards the end of last term and I wanted to come back to some of the targets I was stuck on with a fresh mind so that's why I took a fair while starting it back up. I think I'll always have an interest in Arcanum regardless of what other games I play.

    Here's another Six:

  • A character with only a dagger of speed and a potion of heal lesser wounds in their inventory
  • Two large gears in one container/on one person
  • A rustic dress with the sprite of an elegant dress
  • A gnome carrying a regular staff
  • A person carrying corrosive acid
  • A quality iron shield found on the floor, I will mention it's hard to spot
UPDATE: I found another nice suit with a white sprite, I've edited my previous post to account for this. Also...

Muro wrote:
  • White rustic finery (as in, the item's inventory graphic is brown as usual, but give the user white suit sprites)

It's on the half ogre villager in The Thirsty Soul in Stillwater. I had no idea there even was large rustic finery, quite an interesting find. I made sure that this wasn't the aptitude neutral +10 MR item in case you'd trickly listed one item as two targets, hoping that once found no one would bother investigating its properties - but obviously my suspicions proved false!

UPDATE 2: Found another, on the gentleman wandering around on the west side of the bridge in Caladon.

Muro wrote:
  • Electric Light. Found rather than created.

It's in the Museum of Caladon in a barrel. I stumbled on this completely by accident.

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Last edited by Jojobobo on Tue Dec 20, 2011 6:12 pm, edited 2 times in total.

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 PostPosted: Tue Dec 20, 2011 6:08 pm Post subject: 
 
Mutant Patron of Deviation
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Yep, that's the right light.

Jojobobo wrote:
  • Like Muro's rustic finery, two fine suits with a white sprites, I won't say which size to keep things a bit more tricky

One small white nice site is worn by a gnome noble cruising around King's Way and Temple Road in Caladon.

Jojobobo wrote:
  • A found trap springer

It's in the inventory of Albert Leek in Caladon. Odd. I would have sworn I checked him when I was searching for the trap springer last month. The only reason I looked at his inventory today was to see if he's wearing a white nice suit.

Jojobobo wrote:
It's on the half ogre villager in The Thirsty Soul in Stillwater.

It appears you are correct. That's not the one I had in mind, though.

Jojobobo wrote:
I had no idea there even was large rustic finery, quite an interesting find. I suppose the only reason it's white is the developers were too lazy to produce a brown suit half ogre sprite.

Actually, Arcanum does have brown suit sprites for the large races. Jonathan Sanders' bodyguards use them, for example, though they aren't really wearing anything at all. As for standard brown large rustic finery, it is indeed a rare piece of clothing. It can be found in the stock of the Black Root tailor every now and then, in case one would be interested in obtaining such an item.

Jojobobo wrote:
I made sure that this wasn't the aptitude neutral +10 MR item in case you'd trickly listed one item as two targets, hoping that once found no one would bother investigating its properties

I did no such thing, though I like the idea.

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 PostPosted: Tue Dec 20, 2011 6:51 pm Post subject: 
 
The Living One
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Muro wrote:
One small white nice site is worn by a gnome noble cruising around King's Way and Temple Road in Caladon.

This is indeed one of the ones I was thinking of, I guess there is a possibility that there are more than the two white sprite nice suits but I haven't come across any others yet.

Muro wrote:
Actually, Arcanum does have brown suit sprites for the large races. Jonathan Sanders' bodyguards use them, for example, though they aren't really wearing anything at all. As for standard brown large rustic finery, it is indeed a rare piece of clothing. It can be found in the stock of the Black Root tailor every now and then, in case one would be interested in obtaining such an item.

I noticed those half ogres, and I thought I'd edited out what I said before you posted. Just thought I'd mention it seeing as it's now missing from my post!

I'll two more targets and then leave it for a little while til more have been found:

  • Charmed Chainmail, found in a container who's stash isn't randomly generated
  • Two more vials of poison; excluding the three previously found at Razors Pointe, Adam Maxwell's house and Caladon's high security prison
UPDATE:

Muro wrote:
  • Four cans of ammonia in a single berrel

Top left room of the Roseborough Inn.

Muro wrote:
  • Ring of Protection. Worn by two NPCs.

One is on an Innkeeper at the Roseborough Inn. The other is equiped by Daemon Gardi, the Master of Phantasm.

Muro wrote:
  • A non-magickal non-tech piece of clothing which gives the wearer +10% magick resistance.

Finally worked out this is in fact Priest Robes. I'm not sure where to find all the copies but one is found on Dante, another on a halfling in the magickical smith in Tarant and another in the Panarii Temple in Tarant. I think it took me so long because I was looking for something a bit more extraordinary than Priest Robes!

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Last edited by Jojobobo on Thu Dec 22, 2011 2:54 pm, edited 1 time in total.

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 PostPosted: Thu Dec 22, 2011 2:53 pm Post subject: 
 
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I'm going to flesh out the hint I gave away two days ago somewhat;

There are, to my knowledge, five (possibly six) individuals who qualify for the task ahead. Two of those are not unique and can be found in multiple locations.

It's still vague but it could be enough to reach a conclusion. If not, then I'll spit out two more hints later on.

Also, I'm pretty frustrated that I can only make up hunts myself but not partake in any of those that are available. With only one playthrough under my belt, I simply lack the experience. Although I'm pretty confident that I uncovered much loot, I wouldn't remember were.

I do have two targets concerning items however;

1. If you play your cards right, you should be able to collect three magic crystal balls in Madame Toussade's house. How?

2. Name how you can get at least two examples of the item “Debt of Bessie Toone mine” from Stanton . Acquiring unlimited is again gold star material.

For the record, all the targets I put on here can be completed in the vanilla game.


Last edited by Deman on Thu Dec 22, 2011 8:11 pm, edited 2 times in total.

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 PostPosted: Thu Dec 22, 2011 4:15 pm Post subject: 
 
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To be clear, Deman, what is the game version on which you base your targets, official and unofficial patch-wise?

Jojobobo wrote:
I noticed those half ogres, and I thought I'd edited out what I said before you posted. Just thought I'd mention it seeing as it's now missing from my post!

I can see you also added a mention about a second white rustic finery to your previous post. That's the one I had in mind, yes.

Jojobobo wrote:
  • Charmed Chainmail, found in a container who's stash isn't randomly generated

It's in one of the locked wooden chests in the Dernholm castle.

Jojobobo wrote:
Muro wrote:
  • Four cans of ammonia in a single berrel

Top left room of the Roseborough Inn.

Yep.

Jojobobo wrote:
Muro wrote:
  • Ring of Protection. Worn by two NPCs.

One is on an Innkeeper at the Roseborough Inn. The other is equiped by Daemon Gardi, the Master of Phantasm.

Ah yes, I forgot one of the master mages had such a ring, good show. One of the Roseborough inkeepers was indeed one of the NPCs I had in mind, the second one is yet to be found.

Jojobobo wrote:
I'm not sure where to find all the copies but one is found on Dante, another on a halfling in the magickical smith in Tarant and another in the Panarii Temple in Tarant.

Other ones I remember is one on Geoffrey, one on Alexander and four in a chest in the Panarii temple in Caladon.

Jojobobo wrote:
I think it took me so long because I was looking for something a bit more extraordinary than Priest Robes!

I have to admit, I very much liked the trickiness of this quest. What made you eventually check the Priest Robes, I'm curious?

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 PostPosted: Thu Dec 22, 2011 4:39 pm Post subject: 
 
The Living One
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Deman wrote:
Also, I'm pretty frustrated that I can only make up hunts myself but not partake in any of those that are available. With only one playthrough under my belt, I simply lack the experience. Although I'm pretty confident that I uncovered much loot, I wouldn't remember were.

Well you can download Virgil's Debug Menu and use that to easily access locations as Muro mentioned previously, though if you're fairly new to the game this might ruin some things you'd want to try by yourself initially without cheating.

The targets you've posted up so far seem very good, I've not been able to crack any of them yet. I must echo Muro when I ask what version of the game are you using? Because if you're not using Drog's unofficial patch like I am some of these hunts may have been fixed, still they're worth leaving up regardless if they are from the unpatched version of the game for players who likewise are playing unpatched.

Muro wrote:
It's in one of the locked wooden chests in the Dernholm castle.

Yep, that's the one I had in mind.

Muro wrote:
I have to admit, I very much liked the trickiness of this quest. What made you eventually check the Priest Robes, I'm curious?

Pretty much nothing, actually, apart from it was one of the last items I hadn't yet checked that I thought of! Also it fit the bill of there being "a limited fixed number of copies of it". I was searching for a Ring of Protection on elves and half elves in bars and came across Dante, thought I'd check to see if the robes were the item that had the +10 MR but not actually expecting to be right, and then by golly I was! I think I'd pretty much written off this target as one I'd never find unless by luck, like the Diseased Chainmail, because it was beginning to seem like no matter where I searched it wouldn't help. I still do keep searching for the Diseased Chainmail but I think I'm constantly just going over all the wrong places.

Muro wrote:
  • A very rare technological potion. When used on a NPC, it summons a random wild animal (from a wolf to a forest ape) which attacks the NPC. Cannot be bought or created. Only one copy of this item can be found the whole game world.

Don't worry, I haven't found this one yet! I was just wondering is this a quest item or not? Not that this would probably help much given that I've searched all available quest and Thieves' Underground items I could think of, but at least it might help me have a brainwave if it is an unusual quest item I have since forgotten. If you feel like this knowledge is too large of a hint then don't feel like you have to share it anyway!

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 PostPosted: Thu Dec 22, 2011 6:26 pm Post subject: 
 
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Jojobobo wrote:
I was just wondering is this a quest item or not?

Nope. No one ever asks for it nor even mentions it.

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 PostPosted: Thu Dec 22, 2011 7:36 pm Post subject: 
 
The Living One
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Hmmm it's not in the BMC, Wheel Clan, Stonecutter Clan, Mysterious ruins of the wastes, Vendigroth Ruins, Shades Beach, Half Ogre Island, Iron Clan or Place of Lost Voices is it? I have searched all these locations, but I have missed items in the past so I wanted to confirm. These were all the locations I felt had a distinctly technological air to them - if it's not in one of these I guess I'll scour the cities next to try and find it.

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 PostPosted: Thu Dec 22, 2011 7:46 pm Post subject: 
 
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My game uses the official patch. It piques my curiosity to know if these exploits are still intact when any of the unofficial patches are applied though.


Last edited by Deman on Mon Jan 16, 2012 1:22 pm, edited 3 times in total.

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 PostPosted: Thu Dec 22, 2011 8:03 pm Post subject: 
 
The Living One
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Well I guess that's easiest for you to find out seeing as people who do have the latest UAP won't know if it's that or their own ignorance - whereas you could slap on the UAP, use Virgil's debug menu and then you're good to go!

So far the one's I've tried I've had no success with, but if this is my ignorance or the UAP I don't know.

    Two More Targets (Hopefully Tricky):

  • A junk pile with only one item in it. When this item is picked up and dropped again it uses its actual sprite and name instead of that for a junk pile.
  • A character who drops an item after being disintergrated. I have killed the character by other means and the item is indeed in their inventory, not just conveniently beneath them or something else that may make it look like the character dropped the item upon disintergration when this actually isn't the case.

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 PostPosted: Thu Dec 22, 2011 10:35 pm Post subject: 
 
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Jojobobo wrote:
Well I guess that's easiest for you to find out seeing as people who do have the latest UAP won't know if it's that or their own ignorance - whereas you could slap on the UAP, use Virgil's debug menu and then you're good to go


I checked and everything I've posted so far except for acquiring unlimited copies of the "Debt" can be accomplished in the UAP.

Finally, I promised to drop another hint andI'll do that by saying;

Most of the time, my favorite spells were Dominate Will, Teleport and Resurrect.

Hope that helps!


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 PostPosted: Fri Dec 23, 2011 7:32 am Post subject: 
 
The Living One
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When you disintegrate the linguist in the temple of Caladon, he drops a letter referring to the new translation of Nasrudin's location.

I assume there are others, and key quest items are indestructable.

I seem to recall Raven's old love letter also falls to the ground when she is disintegrated.


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 PostPosted: Fri Dec 23, 2011 3:04 pm Post subject: 
 
The Living One
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Hmmm I guess there are probably quite a few main quest items this happens to, I will qualify that the item and character I am referring to are in no way related to the main quest.

I'll bear what you've said in mind Deman and see if I can crack some of your riddles.

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 PostPosted: Mon Dec 26, 2011 4:28 pm Post subject: 
 
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Going back to one of the older targets.

Jojobobo wrote:
Poison (not Grunwalde's Poison, not strong poison, just plain ol' poison):

Image


Hope I'm not being captain obvious here, but there's also a chance to obtain a potion of this if you disarm (while being at least an expert at it that is) poisonous traps.


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 PostPosted: Tue Dec 27, 2011 2:09 pm Post subject: 
 
The Living One
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Deman wrote:
Hope I'm not being captain obvious here, but there's also a chance to obtain a potion of this if you disarm (while being at least an expert at it that is) poisonous traps.

No you weren't being captain obvious, to be honest I only ever level disarm traps up to get the trapmaker's spectacles so I wasn't aware that poison traps yielded normal poison, well done! Still there are the other two poisons out there some where.

Though it may not seem like it, I have been attempting your targets Deman but have had no success. I tried completing Lukan's and Owens' quests at the same time by getting the thieves' quest first, then Owens', then killing the thieves indirectly so they'd still like me upon resurrection, then completing Owens' quest - but Lukan's quest automatically fails upon his death even if you resurrect him. If you destroy the bridge materials before talking to Owens' he won't talk to you even if you've killed the thieves. I can't see anyway to solve this myself so maybe someone else will have more luck!

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 PostPosted: Tue Dec 27, 2011 3:26 pm Post subject: 
 
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Jojobobo wrote:
No you weren't being captain obvious, to be honest I only ever level disarm traps up to get the trapmaker's spectacles so I wasn't aware that poison traps yielded normal poison, well done!


Heh, me neither. Before I started with the game, I read on this forum that traps weren't lethal enough and thus simply not worthy to be disarmed. I probably hadn't noticed this myself if I hadn't tried the skill with a cheated character. Two more of those potions though? Hmm. Could you give away a hint about their whereabouts?
About those spectacles, though. With some fiddling, they can be stolen from the trapmaster in Caladon in the vanilla game. I shall check if it works in UAP as well.

EDIT: Try planting a helmet/head gear on the trap master that is considered better than the spectacles. Or simply cast Body of Fire on him and they should appear in his inventory.

Jojobobo wrote:
Though it may not seem like it, I have been attempting your targets Deman but have had no success. I tried completing Lukan's and Owens' quests at the same time by getting the thieves' quest first, then Owens', then killing the thieves indirectly so they'd still like me upon resurrection, then completing Owens' quest - but Lukan's quest automatically fails upon his death even if you resurrect him. If you destroy the bridge materials before talking to Owens' he won't talk to you even if you've killed the thieves. I can't see anyway to solve this myself so maybe someone else will have more luck!


I believe I'll post how it's done, it has been Christmas after all ^^. Maybe the solution can be used as guidance on how to complete some of my other targets.

1. First off, you were right about killing the thieves indirectly. Do this, before talking to any of the parties. Revive them afterward.

2. Now, have Lukas mention the quest (so that it'll be written in black in your journal) to destroy the bridge materials.

3. Walk over to Owens and tell him that you've taken care of the thieves to complete his quest. Note you must not have accepted the quest in beforehand.

4. Go and destroy the bridge materials and return to Lukas. Ask him about his task again and then say that you've already destroyed the materials to complete his quest.

5. Afterward you should also be able to persuade him and his cronies to leave. It seems that this part was actually easier to accomplish in the UAP.

There you go :). As for the target concerning whacking someone with those two awesome swords in Arcanum; I will reveal the least "obvious" person who can help you with that, namely priestess Birgit in Still Water.


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 PostPosted: Thu Dec 29, 2011 3:50 am Post subject: 
 
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Jojobobo wrote:
  • A staff (normal, not magickal in anyway) wielded by a halfling

Are you thinking about Tarry, the elderly halfling who exchanged gardening equipment for magickal beans?

Jojobobo wrote:
Hmmm it's not in the BMC, Wheel Clan, Stonecutter Clan, Mysterious ruins of the wastes, Vendigroth Ruins, Shades Beach, Half Ogre Island, Iron Clan or Place of Lost Voices is it?

No, it is not.

Jojobobo wrote:
  • A junk pile with only one item in it. When this item is picked up and dropped again it uses its actual sprite and name instead of that for a junk pile.

Vendigroth Key 1?

Jojobobo wrote:
  • A character who drops an item after being disintergrated. I have killed the character by other means and the item is indeed in their inventory, not just conveniently beneath them or something else that may make it look like the character dropped the item upon disintergration when this actually isn't the case.

Not sure if it's the one you have in mind, but might as well give it a go - the Gem of Malachi Rench cannot be disintegrated. If the quest giver, Geoffrey (or anyone else holding it, really) is disintegrated, the gem remains where he stood.

Makes for quite a good story, really. If I'm playing a goody-two-shoes, I prevent anyone from taking advantage of the dark powers of the gem by never parting with it until I can finally destroy it once and for all in the Bangellian Furnace.

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 PostPosted: Thu Dec 29, 2011 8:16 am Post subject: 
 
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Dammit, Muro.

Vendigroth Key #1. I knew that one!

That's a neat snippet regarding the necromancer's gem, so you're forgiven.

Try not to be so goshdarned omniscient in the future.


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 PostPosted: Thu Dec 29, 2011 12:41 pm Post subject: 
 
The Living One
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Deman wrote:
Heh, me neither. Before I started with the game, I read on this forum that traps weren't lethal enough and thus simply not worthy to be disarmed. I probably hadn't noticed this myself if I hadn't tried the skill with a cheated character. Two more of those potions though? Hmm. Could you give away a hint about their whereabouts?

They're both in people's inventories; I'll give a more obtuse hint if this one doesn't prove too useful.

Deman wrote:
1. First off, you were right about killing the thieves indirectly. Do this, before talking to any of the parties. Revive them afterward.

2. Now, have Lukas mention the quest (so that it'll be written in black in your journal) to destroy the bridge materials.

3. Walk over to Owens and tell him that you've taken care of the thieves to complete his quest. Note you must not have accepted the quest in beforehand.

4. Go and destroy the bridge materials and return to Lukas. Ask him about his task again and then say that you've already destroyed the materials to complete his quest.

5. Afterward you should also be able to persuade him and his cronies to leave. It seems that this part was actually easier to accomplish in the UAP.

Hmmm I thought I tried this but couldn't get Lukas to talk about the quest again, which is weird. I'll double check when I have a free moment. UPDATE: I checked and it did work. I think I always killed the thieves, told Owens, and then tried to get the thieves' quest in which instance the dialog is no longer there to do so. I had no idea you'd be able to tell Owens you had done the quest when the thieves were in fact live and kicking still at the bridge. A very good hunt!

Muro wrote:
Are you thinking about Tarry, the elderly halfling who exchanged gardening equipment for magickal beans?

Correct, and...

Muro wrote:
Vendigroth Key 1?

Correct again! I was hoping the key may be something that was forgotten about, well done.

Muro wrote:
Not sure if it's the one you have in mind, but might as well give it a go - the Gem of Malachi Rench cannot be disintegrated. If the quest giver, Geoffrey (or anyone else holding it, really) is disintegrated, the gem remains where he stood.

Makes for quite a good story, really. If I'm playing a goody-two-shoes, I prevent anyone from taking advantage of the dark powers of the gem by never parting with it until I can finally destroy it once and for all in the Bangellian Furnace.

No this is not what I had in mind unfortunately, the item is already in the person's inventory. I will say this item can be destroyed in the Furnace too (I tested this to see if it was indestructible) - but I guess that isn't very surprising as even the Vendigrothian Device is destroyed if you bung it in there.

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 PostPosted: Thu Dec 29, 2011 1:33 pm Post subject: 
 
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Jojobobo wrote:
  • A rustic dress with the sprite of an elegant dress

Worn by a half orc villager in the Thirsty Soul pub in Stillwater.

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 PostPosted: Sun Jan 01, 2012 2:06 am Post subject: 
 
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One jar of poison can be found at the Razor's Point shipwreck.


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 PostPosted: Wed Jan 04, 2012 1:57 pm Post subject: 
 
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Jojobobo wrote:
Two more vials of poison; excluding the three previously found at Razors Pointe, Adam Maxwell's house and Caladon's high security prison

ytzk wrote:
One jar of poison can be found at the Razor's Point shipwreck.

There a second one at Razors?


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 PostPosted: Wed Jan 04, 2012 10:03 pm Post subject: 
 
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I was thinking that the other ring of protection would be on raven, am I right?

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