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 PostPosted: Wed Aug 06, 2008 3:48 pm Post subject:  Unofficial Arcanum Patch: Bug Reporting
 
All bug reports go here. English version of the game only.

CHANGELOG:

The full changelog is available here. It's being constantly updated, upcoming fixes are listed at the end.

NOTES & TIPS:
  1. Running the game with the -dialognumber parameter lets you see internal numbers for PC lines in dialogs. Right click on your desktop link to the game and add it. E.g. "C:\Sierra\Arcanum\Arcanum.exe -dialognumber". It's much easier to find a broken line when you know the number.
  2. You can install a small cheat menu available via Virgil's dialog. It gives you all map locations, mastery in any skill, fate points, XP, gold, character points, lets you change your alignment and aptitude, sail your boat at anytime and even force the story line status and teleport anywhere, thus making almost every quest available from the start.
  3. You can also use the original Troika's cheats (which were disabled in the final build). Here you can find how to enable and use them.
  4. If you're tired of hitting ESC two times every time you launch the game, then use this fix to disable the starting movies. Just put the file into your Arcanum folder.
  5. Running the game with "tigdebug=file" command line argument lets you enable the debug log (debug.txt in your Arcanum folder). E.g. "C:\Sierra\Arcanum\Arcanum.exe tigdebug=file".


Last edited by Drog Black Tooth on Tue Oct 06, 2009 9:10 pm, edited 14 times in total.

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 PostPosted: Thu Aug 07, 2008 10:43 am Post subject: 
 
Best of luck, and keep up the great work. :D


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 PostPosted: Thu Aug 07, 2008 5:10 pm Post subject: 
 
Untrained
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Joined: Aug 2, 2008
Posts: 9
Location: Germany (Explains my bad typos ^^)
I have fould a reciep for "Schrecks more barreled Gun"(Sorry, I play the game in german with the translated version of your patch) in the Factory of bates (in a amory therem wich was locked). I have it for the first time and never learned it before, but I cannot use it. If I right-click on it nothing happens. Not even a Massage in the info-bar is shown.

Hope I was a help ^^

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 PostPosted: Thu Aug 07, 2008 7:22 pm Post subject: 
 
The schematic was made unusable intentionally, so it's not really a bug, but an example of cut-out content.

The Extra Pack for the Unofficial Patch restores some of the cut-out content, including this schematic. Although, if you've already picked it up on your current save, it won't help you (since the item is already stored in your save).


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 PostPosted: Fri Aug 08, 2008 2:39 am Post subject: 
 
Deranged
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Joined: Sep 15, 2003
Posts: 5681
The quest where you go throught the maze to get the platinum chalice in Tulla has a bug that would be terrible for someone with the technophobic background.

The gauntlets in he maze (I think they are called Fal'kin's Gauntlets or something similar its been a while since I played the game) are rated as a tech item meaning a technophobe can't wear them and if you don't wear the items in the correct order you can't get out of the maze.

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 PostPosted: Fri Aug 08, 2008 11:31 am Post subject: 
 
Master
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Joined: Sep 25, 2006
Posts: 203
I posted this in Rroyo's mod:

One of Pete's party is a greater skeletion rather then the supposed pirate skeletion. This skeletion has betters sklls; 5 bow masterd, 5 dodge, 5 melee masterd and 5 heal. He also has like 50 more life points. I got the idea that maybe that these stats where ment for pete himself seeing that he isn't any stronger then his followers (while being 5 levels above the others).

Not really a bug but a clear mistake. Thought it was worth mentioning since you accept bugs. Do what you will with it.

Glad to see you working on the patch again!

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 PostPosted: Fri Aug 08, 2008 4:35 pm Post subject: 
 
Master
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Joined: Aug 3, 2008
Posts: 106
Location: The Netherlands
Actually the special Caladon armor you can pick up for the Thieves guild has a bug.
It states it adds a follower and raises reaction.
However, it does not allow an extra follower, and raises beauty (which causes the reaction increase, but that is not the same)
It does not state the increases in Strength, Dexterity and Constitution that it does.

This is with 1.0.7.4 and your unofficial patch installed.


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 PostPosted: Fri Aug 08, 2008 4:38 pm Post subject: 
 
The_Deathsangel wrote:
Actually the special Caladon armor you can pick up for the Thieves guild has a bug.
It states it adds a follower and raises reaction.
However, it does not allow an extra follower, and raises beauty (which causes the reaction increase, but that is not the same)
It does not state the increases in Strength, Dexterity and Constitution that it does.

This is with 1.0.7.4 and your unofficial patch installed.

The Caladon's Crusading Chain had a wrong description (the one from the Leadership Medallion). This was fixed. You have some problems with your installation.


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 PostPosted: Fri Aug 08, 2008 4:57 pm Post subject: 
 
Master
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Posts: 106
Location: The Netherlands
ah, okay - It might be that I had already that life started before I installed the patch. Although, I hadn't found the armor.
If it is trully wrong installation, instead of the fact I had to start a new life, where do the files of the patch need to go?

And thus this also fix (I have no idea why all of a sudden I find these two) the missing line of the gnome that appears in Caladon after returning of Half-Ogre Island.
I get: error: missing line ...... (goes to quick) when I attack him.
And Potion of Paralysis (also find on Half Ogre Island) talks about combing mushrooms with poison, but the schematics is for wine and poison

P.s. Is that amulet a random find, never seen it before?


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 PostPosted: Fri Aug 08, 2008 5:12 pm Post subject: 
 
The_Deathsangel wrote:
ah, okay - It might be that I had already that life started before I installed the patch. Although, I hadn't found the armor.
If it is trully wrong installation, instead of the fact I had to start a new life, where do the files of the patch need to go?

I see. The item is already stored in your save, thus it's bugged. Don't use old saves with the UAP, many bugs won't be fixed, moreover you will get slowdowns and even hang-ups in many areas. It has been said many times, that old saves are not supported and will never be.

The_Deathsangel wrote:
And thus this also fix (I have no idea why all of a sudden I find these two) the missing line of the gnome that appears in Caladon after returning of Half-Ogre Island.
I get: error: missing line ...... (goes to quick) when I attack him.

Try to take a screenshot.

The_Deathsangel wrote:
And Potion of Paralysis (also find on Half Ogre Island) talks about combing mushrooms with poison, but the schematics is for wine and poison

That's an unused schematic, it wasn't supposed to be in the game. It produces the same item as the schematic you get by studying Chemistry. I'll delete it in the next version.

The_Deathsangel wrote:
P.s. Is that amulet a random find, never seen it before?

It's nowhere in the actual game.


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 PostPosted: Fri Aug 08, 2008 5:24 pm Post subject: 
 
Master
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Joined: Aug 3, 2008
Posts: 106
Location: The Netherlands
Drog Black Tooth wrote:
The_Deathsangel wrote:
ah, okay - It might be that I had already that life started before I installed the patch. Although, I hadn't found the armor.
If it is trully wrong installation, instead of the fact I had to start a new life, where do the files of the patch need to go?

I see. The item is already stored in your save, thus it's bugged. Don't use old saves with the UAP, many bugs won't be fixed, moreover you will get slowdowns and even hang-ups in many areas. It has been said many times, that old saves are not supported and will never be.


No worries, I thought it was more like with BG/BG2 mods (a game I am modding for... besides Arcanum now a bit seeing I already made 10 new backgrounds (some with new unique stuff) and want to make more)), that it is oright if you haven't walked into the area yet. But than it is fine sorry for the false ringing of the bell.

Quote:
The_Deathsangel wrote:
And thus this also fix (I have no idea why all of a sudden I find these two) the missing line of the gnome that appears in Caladon after returning of Half-Ogre Island.
I get: error: missing line ...... (goes to quick) when I attack him.

Try to take a screenshot.


Sure, will do so in a moment.

Quote:
The_Deathsangel wrote:
And Potion of Paralysis (also find on Half Ogre Island) talks about combing mushrooms with poison, but the schematics is for wine and poison

That's an unused schematic, it wasn't supposed to be in the game. It produces the same item as the schematic you get by studying Chemistry. I'll delete it in the next version.

The_Deathsangel wrote:
P.s. Is that amulet a random find, never seen it before?

It's nowhere in the actual game.


That's a shame that it is not in game....


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 PostPosted: Fri Aug 08, 2008 5:43 pm Post subject: 
 
Master
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Joined: Aug 3, 2008
Posts: 106
Location: The Netherlands
Okay, I tried it again and this time the sentence was there...
This was another life I used for the test though. Difference was a Dark Elf and Gnome. Can't reproduce the error at this moment.

P.s. Are you aware of the 'magical' Thieving Armors?
My gnome is wearing one and it gives spot trap, open locks and prowling. The effect used in effect {130} in the effect.mes. The armor themselves don't shop as magic item though, but as a mundane one. Even a tech can use it.
I am not refering to the Camealon Robes with only the bonus to prowl. I don't know if this is considered a bug though.


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 PostPosted: Fri Aug 08, 2008 5:50 pm Post subject: 
 
The_Deathsangel wrote:
Okay, I tried it again and this time the sentence was there...
This was another life I used for the test though. Difference was a Dark Elf and Gnome. Can't reproduce the error at this moment.

A Dark Elf? Something tells me that you've hacked yourself a Dark Elf PC. They're missing lots of dialog (the gnome was probably insulting you by race, and since there's no lines for Dark Elves it resulted in a missing line), and can't complete many quests. They cause many bugs as well, since they were never meant to be played.

Please don't report 'bugs' you find by extensively hacking the game.

The_Deathsangel wrote:
P.s. Are you aware of the 'magical' Thieving Armors?
My gnome is wearing one and it gives spot trap, open locks and prowling. The effect used in effect {130} in the effect.mes. The armor themselves don't shop as magic item though, but as a mundane one. Even a tech can use it.
I am not refering to the Camealon Robes with only the bonus to prowl. I don't know if this is considered a bug though.

The armor was magickal originally, they made it neutral for balance reasons.


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 PostPosted: Fri Aug 08, 2008 8:47 pm Post subject: 
 
Master
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Joined: Aug 3, 2008
Posts: 106
Location: The Netherlands
Drog Black Tooth wrote:
The_Deathsangel wrote:
Okay, I tried it again and this time the sentence was there...
This was another life I used for the test though. Difference was a Dark Elf and Gnome. Can't reproduce the error at this moment.

A Dark Elf? Something tells me that you've hacked yourself a Dark Elf PC. They're missing lots of dialog (the gnome was probably insulting you by race, and since there's no lines for Dark Elves it resulted in a missing line), and can't complete many quests. They cause many bugs as well, since they were never meant to be played.

Please don't report 'bugs' you find by extensively hacking the game.


Euhm I meant Elf with Dark Elf follower back ground.
I won't report bugs when I do that stuff. I know that won't help and I already noticed the problems for indeed I had given myself that race for a short while.
However, seeing my faulty use of an old save... let us just throw it on that ;)
And the Halfling also does not insult you on race. He says your just a pion nothing more.

Other things you can make Tollo stay in your party not by shaming him, but by taking away the map before you leave the dungeon. He does not return when I kick him out as indeed I have exceeded my follower limit.

Hezrod does not go hostile when you attack Tulla.

Quote:
The_Deathsangel wrote:
P.s. Are you aware of the 'magical' Thieving Armors?
My gnome is wearing one and it gives spot trap, open locks and prowling. The effect used in effect {130} in the effect.mes. The armor themselves don't shop as magic item though, but as a mundane one. Even a tech can use it.
I am not refering to the Camealon Robes with only the bonus to prowl. I don't know if this is considered a bug though.

The armor was magickal originally, they made it neutral for balance reasons.

I see, but now it can not be differentiated from normal oiled thieves leather that can still be bought for instance. That is a slight bit of a downer. Why not give it a magical symbol but still make it work? Or give it the description like Cassie's necklace?


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 PostPosted: Fri Aug 08, 2008 9:14 pm Post subject: 
 
Quote:
Quote:
The_Deathsangel wrote:
P.s. Are you aware of the 'magical' Thieving Armors?
My gnome is wearing one and it gives spot trap, open locks and prowling. The effect used in effect {130} in the effect.mes. The armor themselves don't shop as magic item though, but as a mundane one. Even a tech can use it.
I am not refering to the Camealon Robes with only the bonus to prowl. I don't know if this is considered a bug though.

The armor was magickal originally, they made it neutral for balance reasons.

I see, but now it can not be differentiated from normal oiled thieves leather that can still be bought for instance. That is a slight bit of a downer. Why not give it a magical symbol but still make it work? Or give it the description like Cassie's necklace?

I have no idea what you're talking about. There's no 'normal' Oiled Thieves Leather, all of them have bonuses to all thieving skills (sans Backstab).


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 PostPosted: Fri Aug 08, 2008 9:34 pm Post subject: 
 
Master
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Posts: 106
Location: The Netherlands
I picked up a thieves leather at the halfling fence in Tarant and it did not give these bonuses.

Another funny thing, using scrolls is normally temporary even those spells that can last forever like dominate will, and create undead. However, summon familiar even of a scroll is forever.

Probably not a real bug but continuing my attack on Tulla, not all master mages have the master amulet on their person. Some have some not.

And the Guardians inside of the Tulla building need to be effected by disperse magic before they attack an hostile intruder... bit odd?

Tollo has a typo in his dialogue when you ask him about Tarant. He says '...of the Thieves Underground, of my memory serves me...'
Naturally the 'of' needs to be an 'if'

P.s. If you get fed up with me making just say so and I'll stop


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 PostPosted: Sat Aug 09, 2008 4:27 am Post subject: 
 
Water Merchant
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Posts: 580
Location: In the Boil, killing members of whichever gang you like more.
I think I sent you a few fixes around the time the last patch was released. I'd check if they're on the list, but rpgcodex seems to be down.

I don't remember that the Torian in Kree interaction was fixed, but I may be wrong. Also, I don't think my fix of gamearea.mes was included. I can resend them if necessary.

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 PostPosted: Sat Aug 09, 2008 9:41 am Post subject: 
 
Master
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Posts: 106
Location: The Netherlands
team a what do you mean with the Torian in Kree fix? I have had him comment even without the patch.

He talks about that he thinks a natural disaster must have destroyed the town.


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 PostPosted: Fri Aug 22, 2008 7:38 am Post subject: 
 
A new version of the unofficial patch will be released in a few days. I've fixed almost all major bugs on my list.

Feel free to report more bugs that you'd like to be fixed in the upcoming release. But, please, be specific.


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 PostPosted: Fri Aug 22, 2008 9:22 am Post subject: 
 
Journeyman
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Joined: Aug 19, 2008
Posts: 27
I'm not sure this can be fixed but when your running and use pickpocket on somone and look at their equipment you keep on running and the only way to stop is to talk to one of your companions.

EDIT: The Bank Robers in Shrouded Hills have wrong armor, it's blue instead of green.


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 PostPosted: Fri Aug 22, 2008 10:54 pm Post subject: 
 
Untrained

Joined: Aug 22, 2008
Posts: 2
Hi, Drog:

First of all, thanks for the excellent patch for Arcanum and for continuing improving it. I think that a lot of people thank you for this.

I’m playing Arcanum for the first time, with your unofficial patch (version 080708), the last version of your Extra pack, the Original Bedokaan model and the Arcanum 1024x768 Edition. While playing, I had found some bugs which I mention down. I was following the thread about your patch in RPGCodex from the beginning, so I hope that I’m not repeating any bug that has already been listed. If I repeat any bug, I apologize.

My character is a half-elf with good charisma and good intelligence, who follows the way of magic and goodness. Well, the bugs that I have found until now (I’m in Tulla):

1. This is the only really annoying bug that I found (well, the Magnus bug posted in RPGCodex is another that really annoys me): in Tulla, when I pass one of the trials that the Master Magicians give in order to become a Master myself in that School of Magic, it doesn’t happen that I can cast spells in that School of Magic using only half the points of mana. Instead, the spells continue to cost the same as before I passed the trial. The first time I passed the trial of the School of Time and the second time I tried with the School of Power. The outcome was still the same. I have uploaded the saved game before the trial here:

http://rapidshare.com/files/139342800/Save_1.zip

2. When I come back to Quintarra after taking Swyft to Tarant, she appears again and, when I talk to her, she says: “Thanks again for bringing me to Tarant”. Obviously there’s a problem because she would have to be still in Tarant and not in Quintarra to say that line. Also in Quintarra (but I’m not sure if it’s a bug) after I discover and reveal that Ivory and her husband (I don’t remember his name) are responsible for the death of one of the elves, she is still there as if nothing had happened. Maybe this happens because her husband is the only responsible, but I’m not sure. The uploaded saved game:

http://rapidshare.com/files/139342801/Save_2.zip

3. In the Isle of Despair, when I talked to Ogdin Big Fist, he let me in to talk with Thorvald, but in my quest log appeared an entry that says that I have to find him the book “The Hand”. However, Ogdin never told me anything about this particular book and, like I said, he let me in without any problem. A saved game before I talked to him.

http://rapidshare.com/files/139342802/Save_3.zip

4. For this, I don’t have a saved game, but, in Tarant, when I talked to Dolores Beston, she asked me to find her a crystal ball. I told her I would do it and she asked me to give her a lock of my hair. I didn’t want to give it to her so she didn’t tell me where I could find the crystal ball. However, in the quest log, it appears that she asked me to steal the crystal ball of Madamme Toussade.

5. When I left Tseng Ang after finding out that the Black Mountain Clan was dismissed to the Void, I set the half-ogres free. With their help, I killed all the dark-elves that were in the city. So, when I left the tree and came to the ground, I was attacked by many dark-elves guards (I think that this could be the cause of the bug). After I killed them, I left the city, but Virgil didn’t leave the party. The upload after I killed the guards.

http://rapidshare.com/files/139342803/Save_4.zip

6. And three things about items. The first is that, when I equipped Loghaire (or any other character) with Harrow, in the “attack screen” it appears like this weapon does no damage at all. Also, it is not shown how much mana (50 points) or which spells the Mage’s staff has (I don’t know whether the last one is a bug or not, because in no case it is shown which spells a particular weapon has).

Well, I think that this is all. Good luck with the patch.


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 PostPosted: Fri Aug 22, 2008 11:10 pm Post subject: 
 
Lord
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Posts: 380
Location: Dublin, Ireland
I wasn't a high enough level for Magnus to join my party when I was doing the P. Schuyler & Sons quest, so I did it without him and I agreed to keep their secret when I talked to them.

When I came back out from their shop, I told Magnus the story and he explained that he didn't believe it was his clan after all, and I can't remember exactly, but either I was a high enough level then and he joined my party, or, I gained another level, and then came back and asked him to join my party.

Recently, I was doing the Liam's workshop quest, and I ordered Magnus to "wait" (but not to leave party). When I came back for Magnus, he asked me where I had been, and he explained that he knew I was talking to those P. Schuyler & Sons behind his back, and he refused to join my party again.

I reckon that this is a bug, and he shouldn't have accepted the invite to join after I talked with P. Schuyler & Sons and agreed to keep their secret, because I supposedly told Magnus the whole story. I believe that Magnus's choice to not re-join was because players might leave him in the dungeon while they advance on to talk with P. Schuyler & Sons, and Mangus would then, lore-wise, ease drop or whatever to know what is going on.

But since the quest was completed when he joined, maybe the player should get two dialogue options if they make the deal with P. Schuyler & Sons, one being to tell Magnus the whole story, and the other one to lie and say that P. Schuyler & Sons are dead, with if the latter being chosen, then Magnus would never not accept to re-join because he never got a chance to ease drop. However, maybe if the player asks Magnus to leave the party, then he may go back to P. Schuyler & Sons to find them alive or whatever and then wont rejoin, but regardless, it's annoying to not be able to leave Magnus anywhere. :/

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 PostPosted: Fri Aug 22, 2008 11:22 pm Post subject: 
 
Fucking illogical, captain
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Joined: Aug 2, 2007
Posts: 1236
Location: Dublin
Manny wrote:
Hi, Drog:

First of all etc.


1. I may be wrong, but I think I'm right, in saying that you have to wear the medallion you get when you complete the quest to benefit from the spells at half the cost.

2. I assume Swyft made her way back to Quintarra, now knowing the way.

3. This is nothing but an optional quest, the book is in a barrel at the docks before you take the ship to the island.

4. The game just assumed you would give her a lock of your hair, though you are right, this should be corrected.

5. This one I'm not so sure about, Virgil leaving, or not leaving the party, seems to work intermittently. Freeing the Half-Ogres and being attacked may, and sounds likely to be, the cause, but I'm just not certain.

6. I'll leave this one out, because I have no idea!

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 PostPosted: Sat Aug 23, 2008 12:21 am Post subject: 
 
Journeyman
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Posts: 42
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Drog, you're the best! :-)

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sou, yakusoku shita kara
demo kyuu ni, nakitaku naru keredo

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 PostPosted: Sat Aug 23, 2008 12:51 am Post subject: 
 
Untrained

Joined: Aug 22, 2008
Posts: 2
Just to clarify some things:

1. This problem happens even if I wear the medallion (I´ve tried it this way two or three times). The only reason that I can think why this happens is because I don’t know the five spells of the school at which I’m specializing (I know only four). I didn’t have the time to try the quest knowing all the spells of the school. But even if the last is true, it is still a bug, because the Masters let me take the quest and didn’t warn me about that.

2. Yeah, one can assume that, but the problem lies in the line of dialog: “Thanks again for bringing me to Tarant”. I’m not an English native speaker but I think that if she had returned to Quintarra she would have to say something like this: “Thanks again for taking me to Tarant”.

3. I know that the search for “The Hand” is an optional quest, but, as I said, Ogdin didn’t tell me anything about the book and I could convince him to let me in to talk to Thorvald, so the quest shouldn´t appear in my quest log. I know that this is a minor bug, but I think that is still one.


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