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 PostPosted: Thu Aug 29, 2002 11:10 pm Post subject:  Blacksmith 'R US
 
Lord
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Joined: Aug 6, 2002
Posts: 255
Location: Miami, Florida
I would add a location in the game where you could take a schematic and the materials to have it done.

That way, you could pay to have things done if you don't have the skill to do them yourself.

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 PostPosted: Thu Aug 29, 2002 11:45 pm Post subject: 
 
Banished to the void
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I think that's an awesome Idea! :thumbup:

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 PostPosted: Fri Aug 30, 2002 5:11 pm Post subject: 
 
Faceless Forumer
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I like that idea. Got any others?


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 PostPosted: Fri Sep 06, 2002 11:23 am Post subject: 
 
Master

Joined: May 30, 2001
Posts: 244
Location: Plagued depot of crime, Perth
You can already have that done,

The techmanuals you buy in tarant are heavy so they are deigned that you can only use them at a predetermined place, the university campus and all you need are the items, the schematics and enough manuals of course it costs a small fortune


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 PostPosted: Fri Sep 06, 2002 5:22 pm Post subject: 
 
Faceless Forumer
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It would be nice to, also, be able to "disassemble" the things you build. If you have the schematic, then you could "disassemble" things, like a pyro ax, and get the parts that made it a pyro ax back. Also, maybe there could be a skill called "duplicate" that would allow you to duplicate parts if you had a "bag of parts" in your inventory.


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 PostPosted: Sun Sep 08, 2002 11:46 am Post subject: 
 
The Living One

Joined: Jul 27, 2001
Posts: 1901
Location: Poland
nbrosz wrote:
It would be nice to, also, be able to "disassemble" the things you build. If you have the schematic, then you could "disassemble" things, like a pyro ax, and get the parts that made it a pyro ax back.


I don't consider it a good idea. After all you strongly modified what you had to get given object assembled. Perhaps it should be allowable with some simpler items (like flintlock pistol) in more mechanical disciplines. In a discipline like herbology you shouldn't expect it to work. Also in a discipline like smithy you it would work out to a very limited extent. For example you couldn't dissasamble pure ore. There should be also penalty included (so that you wouldn't get "fresh" ingredients. For example you dismount Pyro Axe. You should get:
- oak handle with slightly lowered durability
- pyro axe blade (you shouldn't really expect to get featherwight axe blade since you modified it so much)


Anyway I don't see much use for such a feature to back introduction. What would be the aim for disassembling things?

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 PostPosted: Mon Sep 09, 2002 7:00 pm Post subject: 
 
Faceless Forumer
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When you spend those big $$$ for parts for a soundingly cool gun, and then get a piece of junk that is worthless, and you want your old gun back, or the parts for something else. Once, I had my trusty Testla Rod, and was happy, but then made a Testla Gun out of it (it looked pretty cool), but it took 4 batteries, and it usually missed, so I go looking for another staff to make a normal rod, and alas! I cannot find a non-magickal staff in all of Arcanum! What a waste!
The duplicating skill would be usefull for those hard-to-find parts.


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 PostPosted: Tue Sep 10, 2002 8:58 am Post subject: 
 
The Living One

Joined: Jul 27, 2001
Posts: 1901
Location: Poland
nbrosz wrote:
...so I go looking for another staff to make a normal rod, and alas! I cannot find a non-magickal staff in all of Arcanum! What a waste!


You can buy ordinary staff in general stores. the one in Tarant has a fresh staff everyday.

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 PostPosted: Wed Sep 11, 2002 6:47 pm Post subject: 
 
Faceless Forumer
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:oops: Oh.... But, regardless, it would be nice to duplicate some hard-to-find parts, like that unknown chemical compound, ancient chassis, etc.


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 PostPosted: Wed Sep 11, 2002 10:25 pm Post subject: 
 
The Living One

Joined: Jul 27, 2001
Posts: 1901
Location: Poland
nbrosz wrote:
:oops: Oh.... But, regardless, it would be nice to duplicate some hard-to-find parts, like that unknown chemical compound, ancient chassis, etc.


Duplication idea is good. Perhaps with usage of certain chemicals and metals you could make some dwarven ore out of pure ore.

I would also like to see somehting like system shock 2 research. You find a totally unknown object and, if you're good enough and have proper equipment, with time you can determine what it's useful for.

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